mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-29 13:00:32 +01:00
e67673320e
Signed-off-by: Niels Horn <niels.horn@slackbuilds.org>
166 lines
4.3 KiB
Groff
166 lines
4.3 KiB
Groff
.TH CLONEKEEN 6 "March 25, 2010"
|
|
.SH NAME
|
|
clonekeen \- Clone of id Software's "Commander Keen" game
|
|
.br
|
|
.SH SYNOPSIS
|
|
.B clonekeen
|
|
.SH DESCRIPTION
|
|
CloneKeen is an almost almost complete open\-source clone of
|
|
the old classic DOS game, \fICommander Keen: Invasion of the
|
|
Vorticons\fR by ID Software. CloneKeen requires the original game
|
|
data files to work. You can play all three episodes of the game
|
|
(but not the later episodes 4 through 6, nor "Keen Dreams").
|
|
.PP
|
|
CloneKeen tries to mostly replicate the original game,
|
|
however there are also a number of improvements,
|
|
including smoother scrolling, better graphic effects
|
|
in some parts of the game, and 2\-player support.
|
|
.PP
|
|
See story.txt for a description of the game's plot.
|
|
.PP
|
|
There are no command\-line options.
|
|
.SH CONTROLS
|
|
These are the default controls, which may be changed via the
|
|
in\-game menus.
|
|
.TP
|
|
\fBArrows\fR
|
|
Movement
|
|
.TP
|
|
\fBSpace\fR
|
|
Show inventory and status
|
|
.TP
|
|
\fBControl\fR
|
|
Jump (or on the map screen, enter a level)
|
|
.TP
|
|
\fBAlt\fR
|
|
Pogo stick (if you have it)
|
|
.TP
|
|
\fBCtrl+Alt\fR
|
|
Fire Raygun (if it has charges)
|
|
.TP
|
|
\fBF3\fR
|
|
Save the game
|
|
.TP
|
|
\fBEscape\fR
|
|
Brings up the main menu
|
|
.TP
|
|
\fBF10\fR
|
|
Toggles fullscreen display
|
|
.PP
|
|
In 2\-player games, player 2's controls are:
|
|
.TP
|
|
\fBW\fR
|
|
On the Map stage, move up. On a level, jump.
|
|
.TP
|
|
\fBQ\fR
|
|
Pogo stick (if you have it)
|
|
.TP
|
|
\fBQ+W\fR
|
|
Fire Raygun (if it has charges)
|
|
.TP
|
|
\fBA\fR
|
|
Left
|
|
.TP
|
|
\fBS\fR
|
|
Down
|
|
.TP
|
|
\fBD\fR
|
|
Right
|
|
.SH CHEAT CODES
|
|
There are a full assortment of cheat codes available. Most cheats
|
|
can only be used after enabling cheats in the options menu.
|
|
C+T+SPACE and G+O+D will
|
|
always work.
|
|
.TP
|
|
\fBG+O+D\fR
|
|
God \- Toggles GOD mode. You can't protect yourself
|
|
from dying if you fall off the map though.
|
|
(Use TAB to revive in this case).
|
|
.TP
|
|
\fBTab\fR
|
|
Noclip/Revive \-
|
|
Turns off clipping, allowing you to walk through
|
|
walls / Aborts a dying sequence.
|
|
.TP
|
|
\fBC+T+Space\fR
|
|
All Items \- Gives all items, similar to the original.
|
|
.TP
|
|
\fBF2\fR
|
|
Nofall \- Disables gravity, so Keen can walk on air.
|
|
.TP
|
|
\fBF6\fR
|
|
Debug mode/RADAR \- Press once: enables debug mode, press again,
|
|
enables radar in upper\-left corner.
|
|
.TP
|
|
\fBF7\fR
|
|
Throttle off \- Disables speed throttle so the game goes really
|
|
fast.
|
|
.TP
|
|
\fBF8\fR
|
|
Frame\-by\-frame mode \- Just as it sounds, see in\-game instructions.
|
|
.TP
|
|
\fBF9\fR
|
|
Abort level \- Marks level as "done", and returns to the map.
|
|
.TP
|
|
\fBKeypad +\fR
|
|
Force fall \- Allows fall to a platform below the current one.
|
|
The opposite of F2.
|
|
.SH GAMEPLAY
|
|
(taken/modified from the original game's in\-game help)
|
|
.PP
|
|
When you are on the Mars map, you may be blocked by a city, shrine, or other
|
|
obstacle. You must enter the city (press Ctrl) and finish it
|
|
before proceeding.
|
|
.PP
|
|
When you enter a city, you can get things by simply running into them.
|
|
.PP
|
|
If you cannot pass through a door, there may be a "keycard" that the door
|
|
requires. This keycard will be the same color as the door.
|
|
.SH TREASURES
|
|
(taken/modified from the original game's in\-game help)
|
|
.PP
|
|
\fBLollipop\fR \- 100 points
|
|
.br
|
|
\fBSoda\fR \- 200 points
|
|
.br
|
|
\fBPizza\fR \- 500 points
|
|
.br
|
|
\fBBook\fR \- 1000 points
|
|
.br
|
|
\fBTeddy Bear\fR \- 5000 points
|
|
.PP
|
|
You get an extra Keen every 20,000 points.
|
|
.SH FILES
|
|
.TP
|
|
\fB~/.clonekeen\fR
|
|
Per\-user savegames and config data. This directory is created the first
|
|
time you run \fBclonekeen\fR.
|
|
.TP
|
|
\fB/usr/share/games/clonekeen/\fR
|
|
System\-wide game data files (including the ones that come with
|
|
the original game). Data files may be named in all\-uppercase or
|
|
all\-lowercase (EGAHEAD.CK1 or egahead.ck1, or even mixed case like
|
|
EGAHEAD.ck1 or egahead.CK1, but not egaHead.ck1)
|
|
.TP
|
|
\fB/usr/games/clonekeen\-bin\fR
|
|
Main game binary. Generally not to be run directly: it expects to find the
|
|
data files in the current dir, and writes config/savegame data in the
|
|
current dir. Use the \fBclonekeen\fR wrapper script instead.
|
|
.TP
|
|
\fB/usr/games/clonekeen\fR
|
|
Wrapper script. Creates ~/.clonekeen, populates it with symlinks to the
|
|
game data files, runs the main binary.
|
|
.SH AUTHOR
|
|
clonekeen was written by Caitlin Shaw.
|
|
.PP
|
|
This manual page and the wrapper script were written by B. Watson for the SlackBuilds.org project.
|
|
.SH SEE ALSO
|
|
\fB/usr/doc/clonekeen-8.4/readme.txt\fR
|
|
.br
|
|
\fB/usr/doc/clonekeen-8.4/story.txt\fR
|
|
.br
|
|
\fBhttp://clonekeen.sourceforge.net/\fR
|
|
.br
|
|
\fBhttp://www.3drealms.com/tech/keen.html\fR
|
|
.br
|
|
\fBhttp://en.wikipedia.org/wiki/Commander_Keen\fR
|