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https://github.com/Ponce/slackbuilds
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df2df339a7
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
58 lines
2.4 KiB
Text
58 lines
2.4 KiB
Text
Libretro fork of bsnes. As close to upstream as possible.
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bsnes is a Super Nintendo emulator that began development on 2004-10-14. It
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focuses on accuracy and clean code above all else. It never uses speed or
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compatibilty hacks. As a result, the minimum system requirements are greater
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than with other emulators. bsnes comes in three different profiles (accuracy,
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balance and performance) which contain minor differences in the PPU (graphics)
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emulation.
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bsnes requires the following BIOS image files under the system directory for
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operation:
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* dsp1.data.rom (DSP1 DATA) (CRC: c8347cbd)
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* dsp1.program.rom (DSP1 PROGRAM) (CRC: db9a4c92)
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* dsp1b.data.rom (DSP1B DATA) (CRC: 37a252c6)
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* dsp1b.program.rom (DSP1B PROGRAM)) (CRC: 66a73998)
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* dsp2.data.rom (DSP2 DATA) (CRC: b3893c70)
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* dsp2.program.rom (DSP2 PROGRAM) (CRC: 0c1cf838)
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* dsp3.data.rom (DSP3 DATA) (CRC: 8b41a2bd)
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* dsp3.program.rom (DSP3 PROGRAM) (CRC: f29be51c)
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* dsp4.data.rom (DSP4 DATA) (CRC: efa8b9b2)
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* dsp4.program.rom (DSP4 PROGRAM) (CRC: 14b77ae3)
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* cx4.data.rom (Cx4 DATA) (CRC: b6e76a6a)
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* st010.data.rom (ST-0010 DATA) (CRC: 216081b2)
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* st010.program.rom (ST-0010 PROGRAM) (CRC: 691cbb4f)
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* st011.data.rom (ST-0011 DATA) (CRC: 803256a7)
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* st011.program.rom (ST-0011 PROGRAM) (CRC: a741e9fb)
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* st018.data.rom (ST-0018 DATA) (CRC: b5255459)
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* st018.program.rom (ST-0018 PROGRAM) (CRC: f73d5e10)
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* sgb.boot.rom (SGB BOOT PROGRAM) (CRC: ec8a83b9 [1])
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[1] This is the boot rom only, you need the correct cart image to load SGB
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games.
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=====
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Super Gameboy is supported via the subsystem API. In RetroArch the API is
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already implemented but only available via CLI. For SGB support you need both
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sgb.boot.rom and the SGB rom. To launch SGB games launch RetroArch like this:
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retroarch -L {path to bsnes core} {path to snes rom} --subsystem sgb {path to gb rom}
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Tested snes roms [2]:
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* Super Game Boy (Japan, USA) (Rev 1).sfc (CRC: 27a03c98)[3]
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* Super Game Boy (World) (Rev 2).sfc (CRC: 8a4a174f)
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* Super Game Boy 2 (Japan).sfc (CRC: cb176e45)
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[2] Savestates are broken in this implementation.
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[3] Some games don't work with this rom, try version SGB v2 for best results.
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=====
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By default, this SlackBuild will build the bsnes accuracy core.
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To build the balanced or performance cores, choose any desired cores:
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CORE="accuracy balanced performance" ./bsnes-libretro.SlackBuild
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Or to build all three cores, "all" can be used:
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CORE="all" ./bsnes-libretro.SlackBuild
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