slackbuilds_ponce/games/supertuxkart/ftbfs_sdl.patch
Matteo Bernardini 158296411d games/supertuxkart: Fix building with SDL2 >= 2.0.14.
Signed-off-by: Matteo Bernardini <ponce@slackbuilds.org>
2021-04-18 00:00:59 -05:00

100 lines
5 KiB
Diff

Author: Benau <Benau@users.noreply.github.com>
Description: Fix compilation with latest SDL
Origin: upstream, https://github.com/supertuxkart/stk-code/commit/61833c9
Bug-Debian: https://bugs.debian.org/980606
--- a/src/input/gamepad_config.cpp
+++ b/src/input/gamepad_config.cpp
@@ -32,8 +32,7 @@
#include "input/sdl_controller.hpp"
#include <array>
-static_assert(SDL_CONTROLLER_BUTTON_MAX - 1 == SDL_CONTROLLER_BUTTON_DPAD_RIGHT, "non continous name");
-enum AxisWithDirection
+enum AxisWithDirection : unsigned
{
SDL_CONTROLLER_AXIS_LEFTX_RIGHT = SDL_CONTROLLER_BUTTON_MAX,
SDL_CONTROLLER_AXIS_LEFTX_LEFT,
@@ -140,56 +139,56 @@
core::stringw GamepadConfig::getBindingAsString(const PlayerAction action) const
{
#ifndef SERVER_ONLY
- std::array<core::stringw, SDL_CONTROLLER_AXIS_WITH_DIRECTION_AND_BUTTON_MAX> readable =
+ std::map<unsigned, core::stringw> readable =
{{
- "A", // SDL_CONTROLLER_BUTTON_A
- "B", // SDL_CONTROLLER_BUTTON_B
- "X", // SDL_CONTROLLER_BUTTON_X
- "Y", // SDL_CONTROLLER_BUTTON_Y
+ { SDL_CONTROLLER_BUTTON_A, "A" },
+ { SDL_CONTROLLER_BUTTON_B, "B" },
+ { SDL_CONTROLLER_BUTTON_X, "X" },
+ { SDL_CONTROLLER_BUTTON_Y, "Y" },
// I18N: name of buttons on gamepads
- _("Back"), // SDL_CONTROLLER_BUTTON_BACK
+ { SDL_CONTROLLER_BUTTON_BACK, _("Back") },
// I18N: name of buttons on gamepads
- _("Guide"), // SDL_CONTROLLER_BUTTON_GUIDE
+ { SDL_CONTROLLER_BUTTON_GUIDE, _("Guide") },
// I18N: name of buttons on gamepads
- _("Start"), // SDL_CONTROLLER_BUTTON_START
+ { SDL_CONTROLLER_BUTTON_START, _("Start") },
// I18N: name of buttons on gamepads
- _("Left thumbstick press"), // SDL_CONTROLLER_BUTTON_LEFTSTICK
+ { SDL_CONTROLLER_BUTTON_LEFTSTICK, _("Left thumbstick press") },
// I18N: name of buttons on gamepads
- _("Right thumbstick press"), // SDL_CONTROLLER_BUTTON_RIGHTSTICK
+ { SDL_CONTROLLER_BUTTON_RIGHTSTICK, _("Right thumbstick press") },
// I18N: name of buttons on gamepads
- _("Left shoulder"), // SDL_CONTROLLER_BUTTON_LEFTSHOULDER
+ { SDL_CONTROLLER_BUTTON_LEFTSHOULDER, _("Left shoulder") },
// I18N: name of buttons on gamepads
- _("Right shoulder"), // SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
+ { SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, _("Right shoulder") },
// I18N: name of buttons on gamepads
- _("DPad up"), // SDL_CONTROLLER_BUTTON_DPAD_UP
+ { SDL_CONTROLLER_BUTTON_DPAD_UP, _("DPad up") },
// I18N: name of buttons on gamepads
- _("DPad down"), // SDL_CONTROLLER_BUTTON_DPAD_DOWN
+ { SDL_CONTROLLER_BUTTON_DPAD_DOWN, _("DPad down") },
// I18N: name of buttons on gamepads
- _("DPad left"), // SDL_CONTROLLER_BUTTON_DPAD_LEFT
+ { SDL_CONTROLLER_BUTTON_DPAD_LEFT, _("DPad left") },
// I18N: name of buttons on gamepads
- _("DPad right"), // SDL_CONTROLLER_BUTTON_DPAD_RIGHT
+ { SDL_CONTROLLER_BUTTON_DPAD_RIGHT, _("DPad right") },
// Below are extensions after SDL2 header SDL_CONTROLLER_BUTTON_MAX
// I18N: name of buttons on gamepads
- _("Left thumbstick right"), // SDL_CONTROLLER_AXIS_LEFTX_RIGHT
+ { SDL_CONTROLLER_AXIS_LEFTX_RIGHT, _("Left thumbstick right") },
// I18N: name of buttons on gamepads
- _("Left thumbstick left"), // SDL_CONTROLLER_AXIS_LEFTX_LEFT
+ { SDL_CONTROLLER_AXIS_LEFTX_LEFT, _("Left thumbstick left") },
// I18N: name of buttons on gamepads
- _("Left thumbstick down"), // SDL_CONTROLLER_AXIS_LEFTY_DOWN
+ { SDL_CONTROLLER_AXIS_LEFTY_DOWN, _("Left thumbstick down") },
// I18N: name of buttons on gamepads
- _("Left thumbstick up"), // SDL_CONTROLLER_AXIS_LEFTY_UP
+ { SDL_CONTROLLER_AXIS_LEFTY_UP, _("Left thumbstick up") },
// I18N: name of buttons on gamepads
- _("Right thumbstick right"), // SDL_CONTROLLER_AXIS_RIGHTX_RIGHT
+ { SDL_CONTROLLER_AXIS_RIGHTX_RIGHT, _("Right thumbstick right") },
// I18N: name of buttons on gamepads
- _("Right thumbstick left"), // SDL_CONTROLLER_AXIS_RIGHTX_LEFT
+ { SDL_CONTROLLER_AXIS_RIGHTX_LEFT, _("Right thumbstick left") },
// I18N: name of buttons on gamepads
- _("Right thumbstick down"), // SDL_CONTROLLER_AXIS_RIGHTY_DOWN
+ { SDL_CONTROLLER_AXIS_RIGHTY_DOWN, _("Right thumbstick down") },
// I18N: name of buttons on gamepads
- _("Right thumbstick up"), // SDL_CONTROLLER_AXIS_RIGHTY_UP
+ { SDL_CONTROLLER_AXIS_RIGHTY_UP, _("Right thumbstick up") },
// I18N: name of buttons on gamepads
- _("Left trigger"), // SDL_CONTROLLER_AXIS_TRIGGERLEFT_UP
+ { SDL_CONTROLLER_AXIS_TRIGGERLEFT_UP, _("Left trigger") },
// I18N: name of buttons on gamepads
- _("Right trigger") // SDL_CONTROLLER_AXIS_TRIGGERRIGHT_UP
+ { SDL_CONTROLLER_AXIS_TRIGGERRIGHT_UP, _("Right trigger") }
}};
const Binding &b = getBinding(action);