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6cf20702d0
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
236 lines
5 KiB
Text
236 lines
5 KiB
Text
# pod source for sms_sdl man page. convert with:
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# pod2man --stderr -s6 -r0.9.4a-r7.1 -cSlackBuilds.org sms_sdl.pod > sms_sdl.6
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=pod
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=head1 NAME
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sms_sdl - Sega Master System and Game Gear emulator.
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=head1 SYNOPSIS
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B<sms_sdl> [I<--options>] I<<filename.<SMS|GG>>>
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=head1 DESCRIPTION
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SMS Plus/SDL is an emulator for the Sega Master System and Sega Game
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Gear video game consoles.
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=head1 OPTIONS
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I<Note:> The filename may appear anywhere on the command line.
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=over 4
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=item B<--fm>
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Enable YM2413 sound.
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=item B<--japan>
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Set the machine type as DOMESTIC instead of OVERSEAS.
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=item B<--usesram>
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Load/save SRAM contents before starting/exiting.
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=item B<--fskip> <n>
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Specify the number of frames to skip.
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=item B<--fullspeed>
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Do not limit to 60 frames per second.
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=item B<--fullscreen>
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Start in fullscreen mode.
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=item B<--joystick>
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Use joystick.
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=item B<--nosound>
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Disable sound.
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=item B<--filter> <mode>
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Scales the display to 200% size. Available modes:
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=over 4
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=item 2xsai
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=item super2xsai
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=item supereagle
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=item advmame2x
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=item tv2x
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=item 2x
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=item bilinear
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=item dotmatrix
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=back
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Note that the B<1> to B<8> keys can be used to change the filter
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while the emulator is running, but I<only> if it was started
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with the B<--filter> option.
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=back
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=head1 KEYBOARD
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=over 4
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=item B<F1>
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Save screenshot in BMP format (in B<~/.sms_sdl>).
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=item B<F2>
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Save state.
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=item B<F3>
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Load state.
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=item B<F4/F5>
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Decrease/increase frame skip value.
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=item B<F6/F7>
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Decrease/increase state slot.
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=item B<1..8>
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Switch rendering filter. Only works if the emulator was started
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with the B<--filter> option.
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=item B<C>
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Controller button 1.
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=item B<V>
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Controller button 2.
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=item B<ENTER>
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Start (GG) / pause (SMS).
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=item B<ARROWS>
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Directional pad.
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=item B<TAB>
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Console hard reset.
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=back
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The key bindings may not be remapped.
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=head1 FILES
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ROM image files may be in raw dump format, or may have a header
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(details are system-specific). Also, ROM images may be zipped (not
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gzipped), in which case the first file in the zip file's directory
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that matches I<*.sms>, I<*.gg>, I<*.rom>, I<*.bin> (case-insensitive)
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will be used as the ROM image. Other files are ignored. If nothing
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in the zip file matches, the first file in the zip directory will
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be used.
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B<sms_sdl> looks at the filename to determine the type of ROM image
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in use. Any file whose name ends in I<.gg> (case-insensitive match) is
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considered to be a Game Gear ROM. Any other file is treated as a Sega
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Master System ROM. In the case of a zipped image, this refers to the
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file inside the zip file; the zip file itself doesn't have any special
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naming requirements.
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Screenshot filenames (B<F1> key) are generated by replacing the filename
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extension with I<-NNN.bmp>, where NNN is a 3-digit number (000 for the
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first screenshot, 001 for the second, etc). The numbering starts at 000
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every time the emulator is started, and existing files will be overwritten
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without confirmation.
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State save filenames (B<F2> key) are generated by replacing the filename
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extension with I<.stN>, where N is the number of the save slot (one or
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more digits). Again, existing files are overwritten without confirmation.
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Screenshots and savestates are stored in I<~/.sms_sdl>.
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=head1 CONFIG FILE
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B<sms_sdl> is launched by a shell script wrapper which reads the file
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I<~/.sms_sdl/config> if it exists. Any of the options above may be
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placed in this file (one option per line, with or without the leading
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B<--> characters). These options will be passed as command-line
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arguments to the real B<sms_sdl> binary every time it runs. Any
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arguments passed to the script will appear after the ones read from
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the config file.
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If there's no I<~/.sms_sdl/config>, a default one will be created,
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which enables B<--joystick>, B<--fm>, and B<--filter 2x>.
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See B</usr/doc/sms_sdl-VERSION/sample_config> for further information.
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=head1 PATCHES
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This build of B<sms_sdl> has been patched to add the following features and fixes:
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=over 4
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=item -
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The B<--fm> and B<--japan> options now work (patch by Ellington Santos).
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=item -
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B<sms_sdl> can be built and will run on x86_64 systems (patch by B. Watson).
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=item -
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The emulator no longer segfaults when the ROM filename doesn't contain a dot (patch by B. Watson).
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=item -
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ROM filename can appear anywhere on the command line, before or after options (patch by B. Watson).
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=item -
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Wrapper script, supports config file and snapshots/savestates in ~/.sms_sdl (script by B. Watson).
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=back
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=head1 LIMITATIONS
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=over 4
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=item -
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There are no controls mapped for the player 2 controller. Only one
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joystick is supported, and the keyboard only has player 1 mappings.
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=item -
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The only supported resolutions are tiny, by modern desktop PC
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standards. By default, SMS games run at 256x192 and GG games run at
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160x144. With B<--filter>, the window/screen size is doubled: 512x384
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and 320x288.
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=back
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=head1 AUTHORS
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The original SMS is (C) Charles Mac Donald in 1998, 1999, 2000.
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SDL Version by Gregory Montoir (cyx@frenchkiss.net).
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This man page by B. Watson, for the SlackBuilds.org project.
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