mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-14 21:56:41 +01:00
.. | ||
doinst.sh | ||
gitinfo.h | ||
README | ||
slack-desc | ||
zdoom.desktop | ||
zdoom.info | ||
zdoom.png | ||
zdoom.SlackBuild |
zdoom (an enhanced port of the official DOOM source code) ZDoom is a family of enhanced ports of the Doom engine to modern operating systems. It runs on Windows, Linux, and OS X, and adds new features not found in the games as originally published by id Software. It supports Doom, Doom II, Heretic, Hexen, Strife, and more. zdoom is only a game engine. To actually play the game, you'll need the game data (IWAD file) from one or more of the supported games. These include Doom, Ultimate Doom, Final Doom, FreeDoom, Heretic, Hexen, and Strife. Place the .wad file(s) in /usr/share/games/doom. If you don't own any of the supported games, you can install one or more of these slackbuilds.org packages to get a playable game: - freedoom - doom_shareware_data - heretic_shareware_data - hexen_demo_data - chexquest3 Optional compile time dependency: OpenAL, used for audio playback (as an alternative to fmodapi, which is always built in). It will be autodetected at build time. If you have OpenAL installed but want to build zdoom without it, set OPENAL=no in the script's environment. There have been reports that various mods work better with OpenAL, while others crash or misbehave; YMMV. Optional runtime dependencies: fluidsynth and fluid-soundfont, and/or TiMidity++ and eawpats (used for MIDI playback). MIDI playback is still possible when none of these are present, just select 'OPL Synth Emulation' from the Options -> Sound Options -> MIDI Device menu within the game.