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Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
19 lines
981 B
Text
19 lines
981 B
Text
Qhull computes the convex hull, Delaunay triangulation, Voronoi
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diagram, halfspace intersection about a point, furthest-site Delaunay
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triangulation, and furthest-site Voronoi diagram. The source code runs
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in 2-d, 3-d, 4-d, and higher dimensions. Qhull implements the
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Quickhull algorithm for computing the convex hull. It handles roundoff
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errors from floating point arithmetic. It computes volumes, surface
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areas, and approximations to the convex hull.
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Qhull does not support triangulation of non-convex surfaces, mesh
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generation of non-convex objects, medium-sized inputs in 9-D and
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higher, alpha shapes, weighted Voronoi diagrams, Voronoi volumes, or
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constrained Delaunay triangulations,
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Qhull 2015.2 introduces reentrant Qhull. It allows concurrent Qhull
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runs and simplifies the C++ interface to Qhull. If you call Qhull from
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your program, you should use reentrant Qhull (libqhull_r) instead of
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qh_QHpointer (libqhull).
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qhull is an optional dependency for the octave package.
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