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https://github.com/Ponce/slackbuilds
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3e5a0a0503
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
16 lines
946 B
Text
16 lines
946 B
Text
The goal of Alien Arena was to create the perfect marriage between Quake
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and Unreal Tournament, between retro sci-fi and futuristic tech, and between
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casual gamer and advanced expert, and wrap it up in a package with quality
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that could rival that of commercial games. The game has a weapon set that
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is unique and fun, and deviates a bit away from the standard Q3 or UT2k4
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weapons. Gameplay can be altered easily in the menu by choosing between the
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various game types, such as Deathmatch, Team Core Assault, All Out Assault,
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Capture the Flag, Duel, and Cattle Prod. Users can also apply a number of
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different mutators to the game rules as well, creating some pretty interesting
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scenarios. Players can join others on servers using the in-game browser, or
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use the Galaxy client, which also serves as a way to communicate with the
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large, and friendly Alien Arena community.
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Alienarena requires OpenAL.
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Note: This slackbuild only builds the client.
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