mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-28 10:02:43 +01:00
75c65730d3
Signed-off-by: B. Watson <urchlay@slackware.uk> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
30 lines
1.6 KiB
Text
30 lines
1.6 KiB
Text
ecwolf (an advanced source port for Wolfenstein 3D)
|
|
|
|
ECWolf is an advanced source port for Wolfenstein 3D, Spear of Destiny,
|
|
and Super 3D Noah's Ark based off of the Wolf4SDL code base. ECWolf
|
|
pulls a substantial amount of code from ZDoom and aims to provide a wide
|
|
array of mod editing capabilities without the need to modify the source
|
|
code. Most importantly you will no longer need to replace entire data
|
|
sets. With ECWolf you could for example add a weapon without needing to
|
|
distribute every sprite in the game along with it. Mods will be neatly
|
|
packaged into a single file just like they are for Doom.
|
|
|
|
For players, ECWolf provides many useful features such as better
|
|
control binding, support for wide screen resolutions, and unlimited
|
|
save slots. ECWolf allows you to keep all of your game data in one
|
|
directory as one binary plays all supported games. Support for even
|
|
more Wolfenstein engine games is planned for the one binary plays all
|
|
supported games. Support for even more Wolfenstein engine games is
|
|
planned for the binary plays all supported games. Support for even more
|
|
Wolfenstein engine games is planned for the future! (I know you're all
|
|
waiting for Blake Stone support.) In terms of accuracy to vanilla Wolf,
|
|
it is about the same as the accuracy of ZDoom to vanilla Doom.
|
|
|
|
To play ECWolf the game date will be required, it can be placed in:
|
|
/usr/share/games/wolf3d
|
|
|
|
Wolfenstein 3D fullversion (.wl6) and shareware (.wl1)
|
|
Spear of Destiny fullversion (.sod) and demo (.sdm)
|
|
Spear of Destiny Mission 2: Return to Danger (.sd2)
|
|
Spear of Destiny Mission 3: Ultimate Challenge (.sd3)
|
|
Super 3D Noah's Ark (.n3d)
|