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Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
46 lines
2.3 KiB
Text
46 lines
2.3 KiB
Text
Intel® Embree is a collection of high-performance ray tracing kernels,
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developed at Intel. The target users of Intel® Embree are graphics
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application engineers who want to improve the performance of their
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photo-realistic rendering application by leveraging Embree's
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performance- optimized ray tracing kernels. The kernels are optimized
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for the latest Intel® processors with support for SSE, AVX, AVX2, and
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AVX-512 instructions.
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Note to 32-bit users: This is x86_64 only, due to its use of CPU
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instructions that don't exist on 32-bit x86 processors.
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Intel® Embree supports runtime code selection to choose the traversal
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and build algorithms that best matches the instruction set of your CPU.
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We recommend using Intel® Embree through its API to get the highest
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benefit from future improvements. Intel® Embree is released as Open
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Source under the Apache 2.0 license.
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Intel® Embree supports applications written with the Intel® SPMD
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Program Compiler (ISPC, https://ispc.github.io/) by also providing
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an ISPC interface to the core ray tracing algorithms. This makes it
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possible to write a renderer in ISPC that automatically vectorizes and
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leverages SSE, AVX, AVX2, and AVX-512 instructions. ISPC also supports
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runtime code selection, thus ISPC will select the best code path for
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your application.
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Intel® Embree contains algorithms optimized for incoherent workloads
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(e.g. Monte Carlo ray tracing algorithms) and coherent workloads (e.g.
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primary visibility and hard shadow rays).
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The single-ray traversal kernels of Intel® Embree provide high
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performance for incoherent workloads and are very easy to integrate
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into existing rendering applications. Using the stream kernels, even
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higher performance for incoherent rays is possible, but integration
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might require significant code changes to the application to use the
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stream paradigm. In general for coherent workloads, the stream mode
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with coherent flag set gives the best performance.
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Intel® Embree also supports dynamic scenes by implementing
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high-performance two-level spatial index structure construction
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algorithms.
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In addition to the ray tracing kernels, Intel® Embree provides some
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Embree Tutorials to demonstrate how to use the Embree API.
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Optional dependency: Intel® Threading Building Blocks (TBB) & Intel®
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SPMD Program Compiler (ISPC)
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