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36 lines
1.8 KiB
Text
36 lines
1.8 KiB
Text
jfsw (source port of Shadow Warrior first-person shooter game)
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The aim of this port is to present Shadow Warrior as closely as possible
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to the original game while adding optional features to expand the
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possibilities of the game.
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To play the game, you will need the sw.grp data file from either the
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full or shareware DOS version of Shadow Warrior. If you want to play the
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shareware version, you can install jfsw_demo_data from slackbuilds.org.
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For the full version, copy sw.grp from the game directory to
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/usr/share/games/jfsw/sw.grp (the filename must be lowercase).
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If you have sw.grp from the full version of the game, you may also want
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to install jfsw_hires_pack for some graphic enhancements (don't bother
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trying, if all you have is the shareware sw.grp: it segfaults on startup).
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Mote #1: To hear the in-game music, install either eawpats (recommended)
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or freepats (both available at slackbuilds.org)
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Note #2: There's no way to enable the mouse from the in-game menus. To
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enable the mouse, you must run the game at least once to create its
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config file (~/.jfsw/sw.cfg), then edit the config file and change
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ControllerType to 1. You probably also want to change MouseAimingOn to 1,
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for a more modern "mouselook" style of play.
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Note #3: The Ambience setting in the Sound Setup menu is permanently
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disabled, because the ambience code causes the game to crash.
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Note #4: Multiplayer does work (at least for LAN play). See
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/usr/doc/jsfw-$VERSION/releasenotes.html for multiplayer usage.
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Note #5 (for Slackware 64-bit users): The source includes x86 assembly
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code, so can't be built for any non-x86 architecture. If you're using
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x86_64, you might (or might not) be able to build jfsw on a 32-bit
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Slackware system and install it on x86_64 along with alienBOB's or fred's
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-compat32 packages and get it to run.
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