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Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
9 lines
390 B
Text
9 lines
390 B
Text
glm (OpenGL Mathematics)
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OpenGL Mathematics (GLM) is a header only C++ mathematics library for
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graphics software based on the OpenGL Shading Language (GLSL)
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specification.
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GLM provides classes and functions designed and implemented with the
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same naming conventions and functionalities than GLSL so that when a
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programmer knows GLSL, he knows GLM as well which makes it really easy
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to use.
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