slackbuilds_ponce/games/clonekeen
David Somero 2b815f9a61 games/clonekeen: Misc automated cleanups.
Signed-off-by: David Somero <xgizzmo@slackbuilds.org>
2010-06-04 01:04:09 -04:00
..
clonekeen.6
clonekeen.desktop
clonekeen.info games: nitpicks on ordering of .info file 2010-05-18 00:29:17 -05:00
clonekeen.png
clonekeen.sh
clonekeen.SlackBuild games/clonekeen: Misc automated cleanups. 2010-06-04 01:04:09 -04:00
doinst.sh
extract_shareware_data.c
patch.txt
README
slack-desc
slackbuild.diff
story.txt

clonekeen (open source engine for id Software's Commander Keen game)

CloneKeen is an open-source clone of ID's classic DOS game Commander
Keen. CloneKeen runs under many platforms including Linux & win32. There
are some improvements over the original such as 2-player support. Original
game data files are required.

clonekeen is able to run Commander Keen episodes 1, 2, and 3. Episodes
4 through 6 are not yet supported. Copy the *.ck1, *.ck2, and/or *.ck3
files from the game installation directory to /usr/share/games/clonekeen

Optionally, the package can include the shareware (episode 1) game data
files. To do this, download 1keen.zip:

ftp://ftp.3drealms.com/share/1keen.zip

...and place it in the directory where the SlackBuild script is. Also
you must install libdynamite (available from SBo), since it's required
to extract the game data. After running the SlackBuild script, the
resulting package can be installed on a system without libdynamite
(it's only required at build time). The extractor may also be useful
for extracting the .SHR files from uninstalled copies of the commercial
Commander Keen games (not tested by author).