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https://github.com/Ponce/slackbuilds
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3d396584cc
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
44 lines
1.4 KiB
Bash
44 lines
1.4 KiB
Bash
#!/bin/bash
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# Wrapper script for chexquest, part of the SlackBuilds.org project.
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# Decides which game to run, finds a usable Doom engine, and uses it
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# to run the game.
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# Author: B. Watson (urchlay@slackware.uk). License: WTFPL.
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# The IWAD for Chex Quest 1... its header calls it a PWAD but it's
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# really an IWAD. *shrug*
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IWAD=/usr/share/games/doom/chex.wad
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# The PWAD for Chex Quest 2 (which requires chex.wad):
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PWAD=/usr/share/games/doom/chex2.wad
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# If we're called as chexquest2, add the PWAD.
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case "$0" in
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*2) PWADARG="-file $PWAD" ;;
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esac
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# The list is restricted to engines that (a) are on SBo, and (b) can
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# actually play Chex Quest 1 and 2.
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# These were tested, and don't work: chocolate-doom doomsday prboom
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# Chocolate Doom supposedly supports it, if the Dehacked patch is
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# present, but it segfaults when I try to start the game. If you
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# want to play with this, the dehacked patch lives here:
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# http://mirrors.syringanetworks.net/idgames/themes/chex/chexdeh.zip
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# These were tested, and do work... though skulltag has issues, and
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# only gzdoom, zdoom, and crispy-doom show the correct "are you sure
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# you want to quit?" messages.
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ENGINES="gzdoom zdoom crispy-doom odamex prboom-plus doomretro skulltag"
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# And we're off to the races...
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for eng in $ENGINES; do
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if /bin/which $eng &>/dev/null; then
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exec $eng -iwad $IWAD $PWADARG "$@"
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fi
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done
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echo "Can't find any of $ENGINES, can't run game." 1>&2
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exit 1
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