slackbuilds_ponce/system/wine/fallout3.diff
David Woodfall 92258817eb system/wine: Added (win32 API implementation)
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
2010-06-12 22:14:26 -05:00

76 lines
3 KiB
Diff

diff -Naur wine-1.1.44-orig/dlls/wined3d/device.c wine-1.1.44/dlls/wined3d/device.c
--- wine-1.1.44-orig/dlls/wined3d/device.c 2010-05-07 19:20:29.000000000 +0100
+++ wine-1.1.44/dlls/wined3d/device.c 2010-06-11 03:36:48.000000000 +0100
@@ -188,6 +188,8 @@
stream_info->position_transformed = declaration->position_transformed;
if (declaration->position_transformed) use_vshader = FALSE;
+ This->patch_fallout3_mask_of_states &= 0xff ^ PATCH_FALLOUT3_FLAG_ALPHA_TEST_CAN_BE_USED;
+
/* Translate the declaration into strided data. */
for (i = 0; i < declaration->element_count; ++i)
{
@@ -301,6 +303,14 @@
{
stream_info->swizzle_map |= 1 << idx;
}
+
+ if( ( (IWineD3DVertexShaderImpl*)(This->stateBlock->vertexShader) )->attributes[idx].usage
+ == WINED3DDECLUSAGE_TEXCOORD
+ )
+ {
+ This->patch_fallout3_mask_of_states |= PATCH_FALLOUT3_FLAG_ALPHA_TEST_CAN_BE_USED;
+ }
+
stream_info->use_map |= 1 << idx;
}
}
diff -Naur wine-1.1.44-orig/dlls/wined3d/drawprim.c wine-1.1.44/dlls/wined3d/drawprim.c
--- wine-1.1.44-orig/dlls/wined3d/drawprim.c 2010-05-07 19:20:29.000000000 +0100
+++ wine-1.1.44/dlls/wined3d/drawprim.c 2010-06-11 03:36:48.000000000 +0100
@@ -37,6 +37,15 @@
static void drawStridedFast(IWineD3DDevice *iface, GLenum primitive_type,
UINT count, UINT idx_size, const void *idx_data, UINT start_idx)
{
+ IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
+ GLboolean gl_alpha_test = glIsEnabled( GL_ALPHA_TEST );
+
+ if( ( 0 == ( This->patch_fallout3_mask_of_states & PATCH_FALLOUT3_FLAG_ALPHA_TEST_CAN_BE_USED ) )
+ && ( gl_alpha_test ) )
+ {
+ glDisable( GL_ALPHA_TEST );
+ }
+
if (idx_size)
{
TRACE("(%p) : glElements(%x, %d, ...)\n", iface, primitive_type, count);
@@ -53,6 +62,13 @@
glDrawArrays(primitive_type, start_idx, count);
checkGLcall("glDrawArrays");
}
+
+ if( ( 0 == ( This->patch_fallout3_mask_of_states & PATCH_FALLOUT3_FLAG_ALPHA_TEST_CAN_BE_USED ) )
+ && ( gl_alpha_test ) )
+ {
+ glEnable( GL_ALPHA_TEST );
+ }
+
}
/*
diff -Naur wine-1.1.44-orig/dlls/wined3d/wined3d_private.h wine-1.1.44/dlls/wined3d/wined3d_private.h
--- wine-1.1.44-orig/dlls/wined3d/wined3d_private.h 2010-05-07 19:20:29.000000000 +0100
+++ wine-1.1.44/dlls/wined3d/wined3d_private.h 2010-06-11 03:40:07.000000000 +0100
@@ -1711,8 +1711,12 @@
#define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
struct list patches[PATCHMAP_SIZE];
struct WineD3DRectPatch *currentPatch;
+ UINT8 patch_fallout3_mask_of_states;
};
+#define PATCH_FALLOUT3_FLAG_ALPHA_TEST_CAN_BE_USED 0x01
+
+
BOOL device_context_add(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
void device_context_remove(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
void device_get_draw_rect(IWineD3DDeviceImpl *device, RECT *rect) DECLSPEC_HIDDEN;