slackbuilds_ponce/games/nethack/files/config.h.slack
2010-05-11 22:53:45 +02:00

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/* SCCS Id: @(#)config.h 3.4 2003/12/06 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
#ifndef CONFIG_H /* make sure the compiler does not see the typedefs twice */
#define CONFIG_H
/*
* Section 1: Operating and window systems selection.
* Select the version of the OS you are using.
* For "UNIX" select BSD, ULTRIX, SYSV, or HPUX in unixconf.h.
* A "VMS" option is not needed since the VMS C-compilers
* provide it (no need to change sec#1, vmsconf.h handles it).
*/
#define UNIX /* delete if no fork(), exec() available */
/* #define MSDOS */ /* in case it's not auto-detected */
/* #define OS2 */ /* define for OS/2 */
/* #define TOS */ /* define for Atari ST/TT */
/* #define STUPID */ /* avoid some complicated expressions if
your C compiler chokes on them */
/* #define MINIMAL_TERM */
/* if a terminal handles highlighting or tabs poorly,
try this define, used in pager.c and termcap.c */
/* #define ULTRIX_CC20 */
/* define only if using cc v2.0 on a DECstation */
/* #define ULTRIX_PROTO */
/* define for Ultrix 4.0 (or higher) on a DECstation;
* if you get compiler errors, don't define this. */
/* Hint: if you're not developing code, don't define
ULTRIX_PROTO. */
#include "config1.h" /* should auto-detect MSDOS, MAC, AMIGA, and WIN32 */
/* Windowing systems...
* Define all of those you want supported in your binary.
* Some combinations make no sense. See the installation document.
*/
#define TTY_GRAPHICS /* good old tty based graphics */
#define X11_GRAPHICS /* X11 interface */
#define QT_GRAPHICS /* Qt interface */
/* #define GNOME_GRAPHICS */ /* Gnome interface */
/* #define MSWIN_GRAPHICS */ /* Windows NT, CE, Graphics */
/*
* Define the default window system. This should be one that is compiled
* into your system (see defines above). Known window systems are:
*
* tty, X11, mac, amii, BeOS, Qt, Gem, Gnome
*/
/* MAC also means MAC windows */
#ifdef MAC
# ifndef AUX
# define DEFAULT_WINDOW_SYS "mac"
# endif
#endif
/* Amiga supports AMII_GRAPHICS and/or TTY_GRAPHICS */
#ifdef AMIGA
# define AMII_GRAPHICS /* (optional) */
# define DEFAULT_WINDOW_SYS "amii" /* "amii", "amitile" or "tty" */
#endif
/* Atari supports GEM_GRAPHICS and/or TTY_GRAPHICS */
#ifdef TOS
# define GEM_GRAPHICS /* Atari GEM interface (optional) */
# define DEFAULT_WINDOW_SYS "Gem" /* "Gem" or "tty" */
#endif
#ifdef __BEOS__
#define BEOS_GRAPHICS /* (optional) */
#define DEFAULT_WINDOW_SYS "BeOS" /* "tty" */
#ifndef HACKDIR /* override the default hackdir below */
# define HACKDIR "/boot/apps/NetHack"
#endif
#endif
#ifdef QT_GRAPHICS
# define DEFAULT_WC_TILED_MAP /* Default to tiles if users doesn't say wc_ascii_map */
# define USER_SOUNDS /* Use sounds */
# ifndef __APPLE__
# define USER_SOUNDS_REGEX
# endif
# define USE_XPM /* Use XPM format for images (required) */
# define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.ppm) */
# ifndef DEFAULT_WINDOW_SYS
# define DEFAULT_WINDOW_SYS "tty"
# endif
#endif
#ifdef GNOME_GRAPHICS
# define USE_XPM /* Use XPM format for images (required) */
# define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.ppm) */
# ifndef DEFAULT_WINDOW_SYS
# define DEFAULT_WINDOW_SYS "Gnome"
# endif
#endif
#ifdef MSWIN_GRAPHICS
# ifdef TTY_GRAPHICS
# undef TTY_GRAPHICS
# endif
# ifndef DEFAULT_WINDOW_SYS
# define DEFAULT_WINDOW_SYS "mswin"
# endif
# define HACKDIR "\\nethack"
#endif
#ifndef DEFAULT_WINDOW_SYS
# define DEFAULT_WINDOW_SYS "tty"
#endif
#ifdef X11_GRAPHICS
/*
* There are two ways that X11 tiles may be defined. (1) using a custom
* format loaded by NetHack code, or (2) using the XPM format loaded by
* the free XPM library. The second option allows you to then use other
* programs to generate tiles files. For example, the PBMPlus tools
* would allow:
* xpmtoppm <x11tiles.xpm | pnmscale 1.25 | ppmquant 90 >x11tiles_big.xpm
*/
# define USE_XPM /* Disable if you do not have the XPM library */
# ifdef USE_XPM
# define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.xpm) */
# endif
#endif
/*
* Section 2: Some global parameters and filenames.
* Commenting out WIZARD, LOGFILE, NEWS or PANICLOG removes that
* feature from the game; otherwise set the appropriate wizard
* name. LOGFILE, NEWS and PANICLOG refer to files in the
* playground.
*/
#ifndef WIZARD /* allow for compile-time or Makefile changes */
# ifndef KR1ED
# define WIZARD "wizard" /* the person allowed to use the -D option */
# else
# define WIZARD
# define WIZARD_NAME "wizard"
# endif
#endif
#define LOGFILE "logfile" /* larger file for debugging purposes */
#define NEWS "news" /* the file containing the latest hack news */
#define PANICLOG "paniclog" /* log of panic and impossible events */
/*
* If COMPRESS is defined, it should contain the full path name of your
* 'compress' program. Defining INTERNAL_COMP causes NetHack to do
* simpler byte-stream compression internally. Both COMPRESS and
* INTERNAL_COMP create smaller bones/level/save files, but require
* additional code and time. Currently, only UNIX fully implements
* COMPRESS; other ports should be able to uncompress save files a
* la unixmain.c if so inclined.
* If you define COMPRESS, you must also define COMPRESS_EXTENSION
* as the extension your compressor appends to filenames after
* compression.
*/
#ifdef UNIX
/* path and file name extension for compression program */
/* #define COMPRESS "/usr/bin/compress" */ /* Lempel-Ziv compression */
/* #define COMPRESS_EXTENSION ".Z" */ /* compress's extension */
/* An example of one alternative you might want to use: */
#define COMPRESS "/usr/bin/gzip" /* FSF gzip compression */
#define COMPRESS_EXTENSION ".gz" /* normal gzip extension */
#endif
#ifndef COMPRESS
# define INTERNAL_COMP /* control use of NetHack's compression routines */
#endif
/*
* Data librarian. Defining DLB places most of the support files into
* a tar-like file, thus making a neater installation. See *conf.h
* for detailed configuration.
*/
#define DLB /* not supported on all platforms */
/*
* Defining INSURANCE slows down level changes, but allows games that
* died due to program or system crashes to be resumed from the point
* of the last level change, after running a utility program.
*/
#define INSURANCE /* allow crashed game recovery */
#ifndef MAC
# define CHDIR /* delete if no chdir() available */
#endif
#ifdef CHDIR
/*
* If you define HACKDIR, then this will be the default playground;
* otherwise it will be the current directory.
*/
# ifndef HACKDIR
# define HACKDIR "/usr/share/games/nethack"
# endif
/*
* Some system administrators are stupid enough to make Hack suid root
* or suid daemon, where daemon has other powers besides that of reading or
* writing Hack files. In such cases one should be careful with chdir's
* since the user might create files in a directory of his choice.
* Of course SECURE is meaningful only if HACKDIR is defined.
*/
/* #define SECURE */ /* do setuid(getuid()) after chdir() */
/*
* If it is desirable to limit the number of people that can play Hack
* simultaneously, define HACKDIR, SECURE and MAX_NR_OF_PLAYERS.
* #define MAX_NR_OF_PLAYERS 6
*/
#endif /* CHDIR */
/*
* Section 3: Definitions that may vary with system type.
* For example, both schar and uchar should be short ints on
* the AT&T 3B2/3B5/etc. family.
*/
/*
* Uncomment the following line if your compiler doesn't understand the
* 'void' type (and thus would give all sorts of compile errors without
* this definition).
*/
/* #define NOVOID */ /* define if no "void" data type. */
/*
* Uncomment the following line if your compiler falsely claims to be
* a standard C compiler (i.e., defines __STDC__ without cause).
* Examples are Apollo's cc (in some versions) and possibly SCO UNIX's rcc.
*/
/* #define NOTSTDC */ /* define for lying compilers */
#include "tradstdc.h"
/*
* type schar: small signed integers (8 bits suffice) (eg. TOS)
*
* typedef char schar;
*
* will do when you have signed characters; otherwise use
*
* typedef short int schar;
*/
#ifdef AZTEC
# define schar char
#else
typedef signed char schar;
#endif
/*
* type uchar: small unsigned integers (8 bits suffice - but 7 bits do not)
*
* typedef unsigned char uchar;
*
* will be satisfactory if you have an "unsigned char" type;
* otherwise use
*
* typedef unsigned short int uchar;
*/
#ifndef _AIX32 /* identical typedef in system file causes trouble */
typedef unsigned char uchar;
#endif
/*
* Various structures have the option of using bitfields to save space.
* If your C compiler handles bitfields well (e.g., it can initialize structs
* containing bitfields), you can define BITFIELDS. Otherwise, the game will
* allocate a separate character for each bitfield. (The bitfields used never
* have more than 7 bits, and most are only 1 bit.)
*/
#define BITFIELDS /* Good bitfield handling */
/* #define STRNCMPI */ /* compiler/library has the strncmpi function */
/*
* There are various choices for the NetHack vision system. There is a
* choice of two algorithms with the same behavior. Defining VISION_TABLES
* creates huge (60K) tables at compile time, drastically increasing data
* size, but runs slightly faster than the alternate algorithm. (MSDOS in
* particular cannot tolerate the increase in data size; other systems can
* flip a coin weighted to local conditions.)
*
* If VISION_TABLES is not defined, things will be faster if you can use
* MACRO_CPATH. Some cpps, however, cannot deal with the size of the
* functions that have been macroized.
*/
/* #define VISION_TABLES */ /* use vision tables generated at compile time */
#ifndef VISION_TABLES
# ifndef NO_MACRO_CPATH
# define MACRO_CPATH /* use clear_path macros instead of functions */
# endif
#endif
/*
* Section 4: THE FUN STUFF!!!
*
* Conditional compilation of special options are controlled here.
* If you define the following flags, you will add not only to the
* complexity of the game but also to the size of the load module.
*/
/* dungeon features */
#define SINKS /* Kitchen sinks - Janet Walz */
/* dungeon levels */
#define WALLIFIED_MAZE /* Fancy mazes - Jean-Christophe Collet */
#define REINCARNATION /* Special Rogue-like levels */
/* monsters & objects */
#define KOPS /* Keystone Kops by Scott R. Turner */
#define SEDUCE /* Succubi/incubi seduction, by KAA, suggested by IM */
#define STEED /* Riding steeds */
#define TOURIST /* Tourist players with cameras and Hawaiian shirts */
/* difficulty */
#define ELBERETH /* Engraving the E-word repels monsters */
/* I/O */
#define REDO /* support for redoing last command - DGK */
#if !defined(MAC)
# define CLIPPING /* allow smaller screens -- ERS */
#endif
#ifdef REDO
# define DOAGAIN '\001' /* ^A, the "redo" key used in cmd.c and getline.c */
#endif
#define EXP_ON_BOTL /* Show experience on bottom line */
/* #define SCORE_ON_BOTL */ /* added by Gary Erickson (erickson@ucivax) */
/*
* Section 5: EXPERIMENTAL STUFF
*
* Conditional compilation of new or experimental options are controlled here.
* Enable any of these at your own risk -- there are almost certainly
* bugs left here.
*/
/*#define GOLDOBJ */ /* Gold is kept on obj chains - Helge Hafting */
#define AUTOPICKUP_EXCEPTIONS /* exceptions to autopickup */
/* End of Section 5 */
#include "global.h" /* Define everything else according to choices above */
#endif /* CONFIG_H */