mirror of
https://github.com/Ponce/slackbuilds
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266 lines
8.3 KiB
Text
266 lines
8.3 KiB
Text
# NetHack Makefile.
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# SCCS Id: @(#)Makefile.top 3.4 1995/01/05
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# newer makes predefine $(MAKE) to 'make' and do smarter processing of
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# recursive make calls if $(MAKE) is used
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# these makes allow $(MAKE) to be overridden by the environment if someone
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# wants to (or has to) use something other than the standard make, so we do
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# not want to unconditionally set $(MAKE) here
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#
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# unfortunately, some older makes do not predefine $(MAKE); if you have one of
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# these, uncomment the following line
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# (you will know that you have one if you get complaints about unable to
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# execute things like 'data' and 'rumors')
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# MAKE = make
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# make NetHack
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PREFIX = /usr
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GAME = nethack
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# GAME = nethack.prg
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GAMEUID = root
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GAMEGRP = games
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# Permissions - some places use setgid instead of setuid, for instance
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# See also the option "SECURE" in include/config.h
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GAMEPERM = 02755
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FILEPERM = 0664
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EXEPERM = 0755
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DIRPERM = 0775
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# GAMEDIR also appears in config.h as "HACKDIR".
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# VARDIR may also appear in unixconf.h as "VAR_PLAYGROUND" else GAMEDIR
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#
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# note that 'make install' believes in creating a nice tidy GAMEDIR for
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# installation, free of debris from previous NetHack versions --
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# therefore there should not be anything in GAMEDIR that you want to keep
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# (if there is, you'll have to do the installation by hand or modify the
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# instructions)
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GAMEDIR = $(PREFIX)/share/games/nethack
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VARDIR = /var/lib/nethack
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SHELLDIR = $(PREFIX)/bin
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# per discussion in Install.X11 and Install.Qt
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# VARDATND =
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# VARDATND = x11tiles NetHack.ad pet_mark.xbm
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VARDATND = x11tiles NetHack.ad pet_mark.xbm rip.xpm nhsplash.xpm
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# for Atari/Gem
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# VARDATND = nh16.img title.img GEM_RSC.RSC rip.img
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# for BeOS
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# VARDATND = beostiles
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# for Gnome
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# VARDATND = x11tiles pet_mark.xbm rip.xpm mapbg.xpm
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VARDATD = data oracles options quest.dat rumors
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VARDAT = $(VARDATD) $(VARDATND)
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# Some versions of make use the SHELL environment variable as the shell
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# for running commands. We need this to be a Bourne shell.
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# SHELL = /bin/sh
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# for Atari
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# SHELL=E:/GEMINI2/MUPFEL.TTP
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# Commands for setting the owner and group on files during installation.
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# Some systems fail with one or the other when installing over NFS or for
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# other permission-related reasons. If that happens, you may want to set the
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# command to "true", which is a no-op. Note that disabling chown or chgrp
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# will only work if setuid (or setgid) behavior is not desired or required.
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CHOWN = chown
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CHGRP = chgrp
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#
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# end of configuration
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#
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DATHELP = help hh cmdhelp history opthelp wizhelp
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SPEC_LEVS = asmodeus.lev baalz.lev bigrm-?.lev castle.lev fakewiz?.lev \
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juiblex.lev knox.lev medusa-?.lev minend-?.lev minefill.lev \
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minetn-?.lev oracle.lev orcus.lev sanctum.lev soko?-?.lev \
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tower?.lev valley.lev wizard?.lev \
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astral.lev air.lev earth.lev fire.lev water.lev
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QUEST_LEVS = ???-goal.lev ???-fil?.lev ???-loca.lev ???-strt.lev
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DATNODLB = $(VARDATND) license
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DATDLB = $(DATHELP) dungeon $(SPEC_LEVS) $(QUEST_LEVS) $(VARDATD)
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DAT = $(DATNODLB) $(DATDLB)
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$(GAME):
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( cd src ; $(MAKE) )
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all: $(GAME) recover Guidebook $(VARDAT) dungeon spec_levs check-dlb
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@echo "Done."
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# Note: many of the dependencies below are here to allow parallel make
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# to generate valid output
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Guidebook:
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( cd doc ; $(MAKE) Guidebook )
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manpages:
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( cd doc ; $(MAKE) manpages )
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data: $(GAME)
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( cd dat ; $(MAKE) data )
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rumors: $(GAME)
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( cd dat ; $(MAKE) rumors )
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oracles: $(GAME)
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( cd dat ; $(MAKE) oracles )
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# Note: options should have already been made with make, but...
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options: $(GAME)
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( cd dat ; $(MAKE) options )
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quest.dat: $(GAME)
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( cd dat ; $(MAKE) quest.dat )
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spec_levs: dungeon
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( cd util ; $(MAKE) lev_comp )
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( cd dat ; $(MAKE) spec_levs )
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( cd dat ; $(MAKE) quest_levs )
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dungeon: $(GAME)
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( cd util ; $(MAKE) dgn_comp )
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( cd dat ; $(MAKE) dungeon )
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nhtiles.bmp: $(GAME)
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( cd dat ; $(MAKE) nhtiles.bmp )
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x11tiles: $(GAME)
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( cd util ; $(MAKE) tile2x11 )
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( cd dat ; $(MAKE) x11tiles )
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beostiles: $(GAME)
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( cd util ; $(MAKE) tile2beos )
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( cd dat ; $(MAKE) beostiles )
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NetHack.ad: $(GAME)
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( cd dat ; $(MAKE) NetHack.ad )
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pet_mark.xbm:
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( cd dat ; $(MAKE) pet_mark.xbm )
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rip.xpm:
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( cd dat ; $(MAKE) rip.xpm )
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mapbg.xpm:
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(cd dat ; $(MAKE) mapbg.xpm )
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nhsplash.xpm:
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( cd dat ; $(MAKE) nhsplash.xpm )
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nh16.img: $(GAME)
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( cd util ; $(MAKE) tile2img.ttp )
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( cd dat ; $(MAKE) nh16.img )
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rip.img:
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( cd util ; $(MAKE) xpm2img.ttp )
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( cd dat ; $(MAKE) rip.img )
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GEM_RSC.RSC:
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( cd dat ; $(MAKE) GEM_RSC.RSC )
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title.img:
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( cd dat ; $(MAKE) title.img )
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check-dlb: options
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@if egrep -s librarian dat/options ; then $(MAKE) dlb ; else true ; fi
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dlb:
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( cd util ; $(MAKE) dlb )
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( cd dat ; ../util/dlb cf nhdat $(DATDLB) )
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# recover can be used when INSURANCE is defined in include/config.h
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# and the checkpoint option is true
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recover: $(GAME)
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( cd util ; $(MAKE) recover )
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dofiles:
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target=`sed -n \
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-e '/librarian/{' \
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-e 's/.*/dlb/p' \
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-e 'q' \
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-e '}' \
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-e '$$s/.*/nodlb/p' < dat/options` ; \
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$(MAKE) dofiles-$${target-nodlb}
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cp src/$(GAME) $(DESTDIR)/$(GAMEDIR)
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cp util/recover $(DESTDIR)/$(GAMEDIR)
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-rm -f $(DESTDIR)/$(SHELLDIR)/$(GAME)
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sed -e 's;/usr/games/lib/nethackdir;$(GAMEDIR);' \
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-e 's;HACKDIR/nethack;HACKDIR/$(GAME);' \
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< sys/unix/nethack.sh \
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> $(DESTDIR)/$(SHELLDIR)/$(GAME)
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# set up their permissions
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-( cd $(DESTDIR)/$(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(GAME) recover ; \
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$(CHGRP) $(GAMEGRP) $(GAME) recover )
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chmod $(GAMEPERM) $(DESTDIR)/$(GAMEDIR)/$(GAME)
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chmod $(EXEPERM) $(DESTDIR)/$(GAMEDIR)/recover
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-$(CHOWN) $(GAMEUID) $(DESTDIR)/$(SHELLDIR)/$(GAME)
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$(CHGRP) $(GAMEGRP) $(DESTDIR)/$(SHELLDIR)/$(GAME)
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chmod $(EXEPERM) $(DESTDIR)/$(SHELLDIR)/$(GAME)
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dofiles-dlb: check-dlb
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( cd dat ; cp nhdat $(DATNODLB) $(DESTDIR)/$(GAMEDIR) )
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# set up their permissions
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-( cd $(DESTDIR)/$(GAMEDIR) ; $(CHOWN) $(GAMEUID) nhdat $(DATNODLB) ; \
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$(CHGRP) $(GAMEGRP) nhdat $(DATNODLB) ; \
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chmod $(FILEPERM) nhdat $(DATNODLB) )
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dofiles-nodlb:
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# copy over the game files
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( cd dat ; cp $(DAT) $(DESTDIR)/$(GAMEDIR) )
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# set up their permissions
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-( cd $(DESTDIR)/$(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(DAT) ; \
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$(CHGRP) $(GAMEGRP) $(DAT) ; \
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chmod $(FILEPERM) $(DAT) )
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update: $(GAME) recover $(VARDAT) dungeon spec_levs
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# (don't yank the old version out from under people who're playing it)
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-mv $(DESTDIR)/$(GAMEDIR)/$(GAME) $(DESTDIR)/$(GAMEDIR)/$(GAME).old
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# quest.dat is also kept open and has the same problems over NFS
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# (quest.dat may be inside nhdat if dlb is in use)
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-mv $(DESTDIR)/$(GAMEDIR)/quest.dat $(DESTDIR)/$(GAMEDIR)/quest.dat.old
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-mv $(DESTDIR)/$(GAMEDIR)/nhdat $(DESTDIR)/$(GAMEDIR)/nhdat.old
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# set up new versions of the game files
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( $(MAKE) dofiles )
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# touch time-sensitive files
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-touch -c $(DESTDIR)/$(VARDIR)/bones* $(DESTDIR)/$(VARDIR)/?lock* $(DESTDIR)/$(VARDIR)/wizard*
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-touch -c $(DESTDIR)/$(VARDIR)/save/*
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touch $(DESTDIR)/$(VARDIR)/perm $(DESTDIR)/$(VARDIR)/record
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# and a reminder
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@echo You may also want to install the man pages via the doc Makefile.
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install: $(GAME) recover $(VARDAT) dungeon spec_levs
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# set up the directories
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# not all mkdirs have -p; those that don't will create a -p directory
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-mkdir -p $(DESTDIR)/$(SHELLDIR)
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-rm -rf $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR)
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-mkdir -p $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save
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-rmdir ./-p
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-$(CHOWN) $(GAMEUID) $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save
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$(CHGRP) $(GAMEGRP) $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save
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chmod $(DIRPERM) $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save
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# set up the game files
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( $(MAKE) dofiles )
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# set up some additional files
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touch $(DESTDIR)/$(VARDIR)/perm $(DESTDIR)/$(VARDIR)/record $(DESTDIR)/$(VARDIR)/logfile
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-( cd $(DESTDIR)/$(VARDIR) ; $(CHOWN) $(GAMEUID) perm record logfile ; \
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$(CHGRP) $(GAMEGRP) perm record logfile ; \
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chmod $(FILEPERM) perm record logfile )
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# and a reminder
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@echo You may also want to reinstall the man pages via the doc Makefile.
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# 'make clean' removes all the .o files, but leaves around all the executables
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# and compiled data files
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clean:
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( cd src ; $(MAKE) clean )
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( cd util ; $(MAKE) clean )
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# 'make spotless' returns the source tree to near-distribution condition.
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# it removes .o files, executables, and compiled data files
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spotless:
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( cd src ; $(MAKE) spotless )
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( cd util ; $(MAKE) spotless )
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( cd dat ; $(MAKE) spotless )
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( cd doc ; $(MAKE) spotless )
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