slackbuilds_ponce/games/nethack/files/Makefile.top.slack
2010-05-11 22:53:45 +02:00

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# NetHack Makefile.
# SCCS Id: @(#)Makefile.top 3.4 1995/01/05
# newer makes predefine $(MAKE) to 'make' and do smarter processing of
# recursive make calls if $(MAKE) is used
# these makes allow $(MAKE) to be overridden by the environment if someone
# wants to (or has to) use something other than the standard make, so we do
# not want to unconditionally set $(MAKE) here
#
# unfortunately, some older makes do not predefine $(MAKE); if you have one of
# these, uncomment the following line
# (you will know that you have one if you get complaints about unable to
# execute things like 'data' and 'rumors')
# MAKE = make
# make NetHack
PREFIX = /usr
GAME = nethack
# GAME = nethack.prg
GAMEUID = root
GAMEGRP = games
# Permissions - some places use setgid instead of setuid, for instance
# See also the option "SECURE" in include/config.h
GAMEPERM = 02755
FILEPERM = 0664
EXEPERM = 0755
DIRPERM = 0775
# GAMEDIR also appears in config.h as "HACKDIR".
# VARDIR may also appear in unixconf.h as "VAR_PLAYGROUND" else GAMEDIR
#
# note that 'make install' believes in creating a nice tidy GAMEDIR for
# installation, free of debris from previous NetHack versions --
# therefore there should not be anything in GAMEDIR that you want to keep
# (if there is, you'll have to do the installation by hand or modify the
# instructions)
GAMEDIR = $(PREFIX)/share/games/nethack
VARDIR = /var/lib/nethack
SHELLDIR = $(PREFIX)/bin
# per discussion in Install.X11 and Install.Qt
# VARDATND =
# VARDATND = x11tiles NetHack.ad pet_mark.xbm
VARDATND = x11tiles NetHack.ad pet_mark.xbm rip.xpm nhsplash.xpm
# for Atari/Gem
# VARDATND = nh16.img title.img GEM_RSC.RSC rip.img
# for BeOS
# VARDATND = beostiles
# for Gnome
# VARDATND = x11tiles pet_mark.xbm rip.xpm mapbg.xpm
VARDATD = data oracles options quest.dat rumors
VARDAT = $(VARDATD) $(VARDATND)
# Some versions of make use the SHELL environment variable as the shell
# for running commands. We need this to be a Bourne shell.
# SHELL = /bin/sh
# for Atari
# SHELL=E:/GEMINI2/MUPFEL.TTP
# Commands for setting the owner and group on files during installation.
# Some systems fail with one or the other when installing over NFS or for
# other permission-related reasons. If that happens, you may want to set the
# command to "true", which is a no-op. Note that disabling chown or chgrp
# will only work if setuid (or setgid) behavior is not desired or required.
CHOWN = chown
CHGRP = chgrp
#
# end of configuration
#
DATHELP = help hh cmdhelp history opthelp wizhelp
SPEC_LEVS = asmodeus.lev baalz.lev bigrm-?.lev castle.lev fakewiz?.lev \
juiblex.lev knox.lev medusa-?.lev minend-?.lev minefill.lev \
minetn-?.lev oracle.lev orcus.lev sanctum.lev soko?-?.lev \
tower?.lev valley.lev wizard?.lev \
astral.lev air.lev earth.lev fire.lev water.lev
QUEST_LEVS = ???-goal.lev ???-fil?.lev ???-loca.lev ???-strt.lev
DATNODLB = $(VARDATND) license
DATDLB = $(DATHELP) dungeon $(SPEC_LEVS) $(QUEST_LEVS) $(VARDATD)
DAT = $(DATNODLB) $(DATDLB)
$(GAME):
( cd src ; $(MAKE) )
all: $(GAME) recover Guidebook $(VARDAT) dungeon spec_levs check-dlb
@echo "Done."
# Note: many of the dependencies below are here to allow parallel make
# to generate valid output
Guidebook:
( cd doc ; $(MAKE) Guidebook )
manpages:
( cd doc ; $(MAKE) manpages )
data: $(GAME)
( cd dat ; $(MAKE) data )
rumors: $(GAME)
( cd dat ; $(MAKE) rumors )
oracles: $(GAME)
( cd dat ; $(MAKE) oracles )
# Note: options should have already been made with make, but...
options: $(GAME)
( cd dat ; $(MAKE) options )
quest.dat: $(GAME)
( cd dat ; $(MAKE) quest.dat )
spec_levs: dungeon
( cd util ; $(MAKE) lev_comp )
( cd dat ; $(MAKE) spec_levs )
( cd dat ; $(MAKE) quest_levs )
dungeon: $(GAME)
( cd util ; $(MAKE) dgn_comp )
( cd dat ; $(MAKE) dungeon )
nhtiles.bmp: $(GAME)
( cd dat ; $(MAKE) nhtiles.bmp )
x11tiles: $(GAME)
( cd util ; $(MAKE) tile2x11 )
( cd dat ; $(MAKE) x11tiles )
beostiles: $(GAME)
( cd util ; $(MAKE) tile2beos )
( cd dat ; $(MAKE) beostiles )
NetHack.ad: $(GAME)
( cd dat ; $(MAKE) NetHack.ad )
pet_mark.xbm:
( cd dat ; $(MAKE) pet_mark.xbm )
rip.xpm:
( cd dat ; $(MAKE) rip.xpm )
mapbg.xpm:
(cd dat ; $(MAKE) mapbg.xpm )
nhsplash.xpm:
( cd dat ; $(MAKE) nhsplash.xpm )
nh16.img: $(GAME)
( cd util ; $(MAKE) tile2img.ttp )
( cd dat ; $(MAKE) nh16.img )
rip.img:
( cd util ; $(MAKE) xpm2img.ttp )
( cd dat ; $(MAKE) rip.img )
GEM_RSC.RSC:
( cd dat ; $(MAKE) GEM_RSC.RSC )
title.img:
( cd dat ; $(MAKE) title.img )
check-dlb: options
@if egrep -s librarian dat/options ; then $(MAKE) dlb ; else true ; fi
dlb:
( cd util ; $(MAKE) dlb )
( cd dat ; ../util/dlb cf nhdat $(DATDLB) )
# recover can be used when INSURANCE is defined in include/config.h
# and the checkpoint option is true
recover: $(GAME)
( cd util ; $(MAKE) recover )
dofiles:
target=`sed -n \
-e '/librarian/{' \
-e 's/.*/dlb/p' \
-e 'q' \
-e '}' \
-e '$$s/.*/nodlb/p' < dat/options` ; \
$(MAKE) dofiles-$${target-nodlb}
cp src/$(GAME) $(DESTDIR)/$(GAMEDIR)
cp util/recover $(DESTDIR)/$(GAMEDIR)
-rm -f $(DESTDIR)/$(SHELLDIR)/$(GAME)
sed -e 's;/usr/games/lib/nethackdir;$(GAMEDIR);' \
-e 's;HACKDIR/nethack;HACKDIR/$(GAME);' \
< sys/unix/nethack.sh \
> $(DESTDIR)/$(SHELLDIR)/$(GAME)
# set up their permissions
-( cd $(DESTDIR)/$(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(GAME) recover ; \
$(CHGRP) $(GAMEGRP) $(GAME) recover )
chmod $(GAMEPERM) $(DESTDIR)/$(GAMEDIR)/$(GAME)
chmod $(EXEPERM) $(DESTDIR)/$(GAMEDIR)/recover
-$(CHOWN) $(GAMEUID) $(DESTDIR)/$(SHELLDIR)/$(GAME)
$(CHGRP) $(GAMEGRP) $(DESTDIR)/$(SHELLDIR)/$(GAME)
chmod $(EXEPERM) $(DESTDIR)/$(SHELLDIR)/$(GAME)
dofiles-dlb: check-dlb
( cd dat ; cp nhdat $(DATNODLB) $(DESTDIR)/$(GAMEDIR) )
# set up their permissions
-( cd $(DESTDIR)/$(GAMEDIR) ; $(CHOWN) $(GAMEUID) nhdat $(DATNODLB) ; \
$(CHGRP) $(GAMEGRP) nhdat $(DATNODLB) ; \
chmod $(FILEPERM) nhdat $(DATNODLB) )
dofiles-nodlb:
# copy over the game files
( cd dat ; cp $(DAT) $(DESTDIR)/$(GAMEDIR) )
# set up their permissions
-( cd $(DESTDIR)/$(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(DAT) ; \
$(CHGRP) $(GAMEGRP) $(DAT) ; \
chmod $(FILEPERM) $(DAT) )
update: $(GAME) recover $(VARDAT) dungeon spec_levs
# (don't yank the old version out from under people who're playing it)
-mv $(DESTDIR)/$(GAMEDIR)/$(GAME) $(DESTDIR)/$(GAMEDIR)/$(GAME).old
# quest.dat is also kept open and has the same problems over NFS
# (quest.dat may be inside nhdat if dlb is in use)
-mv $(DESTDIR)/$(GAMEDIR)/quest.dat $(DESTDIR)/$(GAMEDIR)/quest.dat.old
-mv $(DESTDIR)/$(GAMEDIR)/nhdat $(DESTDIR)/$(GAMEDIR)/nhdat.old
# set up new versions of the game files
( $(MAKE) dofiles )
# touch time-sensitive files
-touch -c $(DESTDIR)/$(VARDIR)/bones* $(DESTDIR)/$(VARDIR)/?lock* $(DESTDIR)/$(VARDIR)/wizard*
-touch -c $(DESTDIR)/$(VARDIR)/save/*
touch $(DESTDIR)/$(VARDIR)/perm $(DESTDIR)/$(VARDIR)/record
# and a reminder
@echo You may also want to install the man pages via the doc Makefile.
install: $(GAME) recover $(VARDAT) dungeon spec_levs
# set up the directories
# not all mkdirs have -p; those that don't will create a -p directory
-mkdir -p $(DESTDIR)/$(SHELLDIR)
-rm -rf $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR)
-mkdir -p $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save
-rmdir ./-p
-$(CHOWN) $(GAMEUID) $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save
$(CHGRP) $(GAMEGRP) $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save
chmod $(DIRPERM) $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save
# set up the game files
( $(MAKE) dofiles )
# set up some additional files
touch $(DESTDIR)/$(VARDIR)/perm $(DESTDIR)/$(VARDIR)/record $(DESTDIR)/$(VARDIR)/logfile
-( cd $(DESTDIR)/$(VARDIR) ; $(CHOWN) $(GAMEUID) perm record logfile ; \
$(CHGRP) $(GAMEGRP) perm record logfile ; \
chmod $(FILEPERM) perm record logfile )
# and a reminder
@echo You may also want to reinstall the man pages via the doc Makefile.
# 'make clean' removes all the .o files, but leaves around all the executables
# and compiled data files
clean:
( cd src ; $(MAKE) clean )
( cd util ; $(MAKE) clean )
# 'make spotless' returns the source tree to near-distribution condition.
# it removes .o files, executables, and compiled data files
spotless:
( cd src ; $(MAKE) spotless )
( cd util ; $(MAKE) spotless )
( cd dat ; $(MAKE) spotless )
( cd doc ; $(MAKE) spotless )