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Signed-off-by: B. Watson <urchlay@slackware.uk> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org> |
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.. | ||
icons | ||
doinst.sh | ||
oblige.6 | ||
oblige.info | ||
oblige.rst | ||
oblige.SlackBuild | ||
README | ||
slack-desc | ||
swap.6.20.diff.gz | ||
swap.7.70.diff.gz |
oblige (random level generator for Doom engine games) OBLIGE is a random level generator for Doom, Doom II, and their expansion packs. The goal is to produce high quality levels which are fun to play. A Doom engine is required if you actually want to play the levels you generate. Currently there are builds on SBo for zdoom, gzdoom, prboom, odamex, skulltag, and maybe a few more. Note that chocolate-doom won't work with oblige's levels, a limit-removing engine is needed. Also required: the data file(s) for whichever game(s) you're playing (registered versions, not shareware): Game: File: Doom doom.wad Doom II doom2.wad FreeDoom freedoom.wad, from SBo freedoom build Ultimate Doom doom.wad or doomu.wad (?) TNT Evilution tnt.wad Plutonia plutonia.wad Older versions of oblige had support for Heretic, Hexen, and Quake. If you need these, install oblige-legacy4 (which can co-exist with this version). Oblige 6 and 7 take completely different approaches to level generation. Some people might prefer version 6, so this script supports both. By default, the version in the .info file (currently 7.70) is built. To build version 6 instead, get oblige-620-source.tar.gz from the author's site, place it in the SlackBuild directory, and run the script with VERSION=6.20 in the environment.