slackbuilds_ponce/games/xu4/xu4.SlackBuild
Heinz Wiesinger 63daf9f79a All: Support $PRINT_PACKAGE_NAME env var
Signed-off-by: Heinz Wiesinger <pprkut@slackbuilds.org>
2021-07-17 21:55:09 +02:00

183 lines
5.8 KiB
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#!/bin/bash
# Slackware build script for xu4
# Written by B. Watson (yalhcru@gmail.com)
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
cd $(dirname $0) ; CWD=$(pwd)
PRGNAM=xu4
VERSION=${VERSION:-20130612_svn}
BUILD=${BUILD:-2}
TAG=${TAG:-_SBo}
PKGTYPE=${PKGTYPE:-tgz}
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i586 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
fi
# If the variable PRINT_PACKAGE_NAME is set, then this script will report what
# the name of the created package would be, and then exit. This information
# could be useful to other scripts.
if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
exit 0
fi
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
if [ "$ARCH" = "i586" ]; then
SLKCFLAGS="-O2 -march=i586 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "x86_64" ]; then
SLKCFLAGS="-O2 -fPIC"
LIBDIRSUFFIX="64"
else
SLKCFLAGS="-O2"
LIBDIRSUFFIX=""
fi
set -e
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf $PRGNAM-$VERSION
tar xvf $CWD/$PRGNAM-$VERSION.tar.xz
cd $PRGNAM-$VERSION
chown -R root:root .
find -L . \
\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 -o -perm 511 \) \
-exec chmod 755 {} \; -o \
\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
-exec chmod 644 {} \;
# There actually are some executables in the lib dir. If there hadn't
# been, I would have left it as /usr/lib even on 64-bit, or better yet
# change to /usr/share. As it is, it has to be /usr/lib64 on 64-bit.
LIBDIR=/usr/lib$LIBDIRSUFFIX
PKGLIBDIR=$PKG/$LIBDIR
# Fix path to "profiles/" dir used by -p option. Patch makes it use
# ~/.xu4/profiles/ rather than ./profiles off the current dir.
patch -p1 < $CWD/profile_path.diff
# Fix hard-coded libdir. Ugh.
sed -i -e "s,/usr/lib,$LIBDIR," src/u4file.cpp
# Stop u4 from writing border.png in the current dir (it never *reads* it!)
sed -i -e '/border\.png/s,^,//,' src/imagemgr.cpp
# The libxml2 in Slack 14.2 is pickier than the one in 14.1, and fails to
# validate the game's XML files. So:
sed -i '/#define *DEFAULT_VALIDATE_XML/s,1,0,' src/settings.h
# Patch for GCC 7
patch -p1 < $CWD/gcc7.patch
# The -DNPERF stops u4 from creating a debug/ in the current dir.
make -C src DEBUGCXXFLAGS="-DNPERF $SLKCFLAGS" prefix=/usr libdir=$PKGLIBDIR
make -C src install prefix=$PKG/usr libdir=$PKGLIBDIR
find $PKG | xargs file | grep -e "executable" -e "shared object" | grep ELF \
| cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
# If we have the official release rather than the "dragon" one, repackage
# it with the same layout as the dragon release. Note that the official
# release isn't the default because there's no direct download link for
# the .info file (the site requires javascript + registration).
if [ -e $CWD/UltimaIV.zip ]; then
sh $CWD/repackage.sh $CWD/UltimaIV.zip
fi
# The game data. This is the zip file, not the self-extracting exe (the
# exe lacks the documentation, for one thing).
cat $CWD/ultima4.zip > $PKGLIBDIR/u4/ultima4.zip
# Replace stock .desktop file with one that validates.
cat $CWD/u4.desktop > $PKG/usr/share/applications/u4.desktop
# These files should be (but aren't) installed by "make install". Without
# them, we get no music!
install -m0644 mid/*.it $PKGLIBDIR/u4/music/
# Remove execute permission from data files. Grr.
chmod 644 $PKG/usr/share/pixmaps/* $PKG/usr/share/applications/*
find $PKGLIBDIR \
-type f -a \
\( -name \*.mid -o -name \*.vga -o -name \*.png -o \
-name \*.xml -o -name \*.dtd -o -name \*.ogg \) \
-print0 | xargs -0 chmod 644
# Docs. N.B. we don't need border.png.
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION/developers
cp -a *.html AUTHORS COPYING README $PKG/usr/doc/$PRGNAM-$VERSION
cp -a doc/* $PKG/usr/doc/$PRGNAM-$VERSION/developers
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
# Include the upgrade (and extract its docs) if we have it.
if [ -e $CWD/u4upgrad.zip ]; then
cat $CWD/u4upgrad.zip > $PKGLIBDIR/u4/u4upgrad.zip
cd $PKG/usr/doc/$PRGNAM-$VERSION
unzip $CWD/u4upgrad.zip Readme.txt
mv Readme.txt Readme-Upgrade.txt
cd -
fi
# Include the PDF docs, if we have them.
if [ -e $CWD/ultima4_scanned_docs.zip ]; then
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION/pdf
cd $PKG/usr/doc/$PRGNAM-$VERSION/pdf
unzip $CWD/ultima4_scanned_docs.zip '*.pdf'
mv ultima4_scanned_docs/Ultima_IV_-_Cluebook_-_PC.pdf Hints.pdf
mv ultima4_scanned_docs/Ultima_IV_-_Manual_-_PC.pdf History.pdf
mv ultima4_scanned_docs/Ultima_IV_-_Spellbook_-_PC.pdf Wisdom.pdf
rm -rf ultima4_scanned_docs
cd -
fi
# Include the original Ultima IV docs.
cd $PKG/usr/doc/$PRGNAM-$VERSION
unzip $CWD/ultima4.zip '*.txt' '*.doc' '*.bmp' '*.jpg' || true
# These docs only apply to running the original game on DOS or Windows. Bye.
rm -f Readme.txt Readme.doc
# The Word versions of the docs don't really offer much improvement
# over the plain text ones, but here they are.
mkdir ms_word_docs
mv *.doc ms_word_docs
# Fix permissions and line endings.
[ -e Map.bmp ] && chmod 644 Map.bmp
[ -e Map.jpg ] && chmod 644 Map.jpg
chmod 644 *.txt ms_word_docs/*.doc
sed -i 's/\r//' *.txt
cd -
# I hate packages called "xfoo" whose binaries are called "foo".
ln -s u4 $PKG/usr/bin/$PRGNAM
# I also hate binaries that take options but have no man pages, so here's
# the one I made. Enjoy.
mkdir -p $PKG/usr/man/man1
sed "s/@VERSION@/$VERSION/" $CWD/u4.1 | gzip -9c - > $PKG/usr/man/man1/u4.1.gz
ln -s u4.1.gz $PKG/usr/man/man1/$PRGNAM.1.gz
mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE