mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-18 22:06:04 +01:00
31a072b732
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
53 lines
1.8 KiB
Text
53 lines
1.8 KiB
Text
iortcw (Game engine for Return To Castle Wolfenstein)
|
|
|
|
iortcw is an updated game engine for Return To Caste Wolfenstein
|
|
based on the open source ioquake3 engine.
|
|
|
|
Some of the features currently implemented are :
|
|
|
|
* SDL backend
|
|
* OpenAL sound API support (multiple speaker support and better sound)
|
|
* Full x86_64 support
|
|
* VoIP support, both in-game and external support through Mumble
|
|
* AVI video capture of demos
|
|
* Much improved console autocompletion
|
|
* Persistent console history
|
|
* Colorized terminal output
|
|
* Optional Ogg Vorbis support
|
|
* Much improved QVM tools
|
|
* PNG support
|
|
|
|
You can enable/disable features by passing variables to the
|
|
script (ie. VAR=yes/no ./iortcw.SlackBuild) :
|
|
|
|
INSTALL_COMMON_DATA=yes|no (default=yes)
|
|
Enable/disable installation of RTCW 1.41 patch data.
|
|
|
|
LANG=no|de|fr|es|it (default=no)
|
|
When INSTALL_COMMON_DATA=yes, define which language-specific
|
|
patches (for single player) must be installed :
|
|
|
|
no : do not install any language-specific patches
|
|
de : install german language-specific patches
|
|
fr : install french language-specific patches
|
|
es : install spanish language-specific patches
|
|
it : install italian language-specific patches
|
|
|
|
_USE_INTERNAL_LIBS=yes|no (default=no)
|
|
Define whether iortcw must be or not build and linked against
|
|
internal libraries (zlib, jpeg, ogg, opus).
|
|
|
|
To play Return To Castle Wolfenstein, you need to copy the original
|
|
game files (ie *.pk3) from CD/windows install/steamCDM in directory
|
|
/usr/share/games/rtcw/main.
|
|
|
|
Note that, when RTCW 1.41 patch data are included into iortcw
|
|
package (see INCLUDE_COMMON_DATA), you only need to copy the
|
|
following orignal game files in /usr/share/games/rtcw/main :
|
|
|
|
mp_pak0.pk3
|
|
mp_pak1.pk3
|
|
mp_pak2.pk3
|
|
pak0.pk3
|
|
sp_pak1.pk3
|
|
sp_pak2.pk3
|