mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-16 19:50:19 +01:00
4248415dde
Signed-off-by: Erik Hanson <erik@slackbuilds.org> |
||
---|---|---|
.. | ||
doinst.sh | ||
README | ||
slack-desc | ||
ucr.6 | ||
ucr.desktop | ||
ucr.info | ||
ucr.png | ||
ucr.SlackBuild |
Ultima Classics Revisited (UCR) is an attempt to offer modern OS-compatible engines for the first six Ultima games. The only completely playable game for UCR is Akalabeth (aka Ultima 0), and there is a partial implementation of an Ultima 1 engine. UCR doesn't require any extra data files to play Akalabeth. If you want to check out UCR's partial Ultima 1 engine, you'll need the game data files from Ultima 1 (place them in /usr/share/ucr/games/u1). Akalabeth is played entirely with the keyboard. Since the keyboard controls aren't documented anywhere in the UCR source (other than by reading the C++ code), here's a list of keystrokes: S - Show character stats (hit points, equipment, etc) P - Pause/Resume Space - Pass F11 - Toggle original/enhanced graphics F12 - Enable/disable music Outdoors: Up/Down/Left/Right Arrows - Move North/South/East/West E - Enter Town or Castle In Dungeons: Up - Move Forward Down - Turn Around Left/Right - Turn Left/Right A - Attack E - Climb Ladder or Descend into Hole UCR doesn't support saving the game like the PC version of Akalabeth does.