mirror of
https://github.com/Ponce/slackbuilds
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2f4b88779c
Signed-off-by: B. Watson <yalhcru@gmail.com>
98 lines
3.2 KiB
ReStructuredText
98 lines
3.2 KiB
ReStructuredText
.. RST source for higan(6) man page. Convert with:
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.. rst2man.py higan.rst > higan.6
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.. rst2man.py comes from the SBo development/docutils package.
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.. |version| replace:: 106
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.. |date| date::
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=====
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higan
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=====
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-----------------------------
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multi-system console emulator
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-----------------------------
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:Manual section: 6
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:Manual group: SlackBuilds.org
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:Date: |date|
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:Version: |version|
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SYNOPSIS
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========
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higan [--fullscreen] [GAME [SUBGAME1 [SUBGAME2]]]
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DESCRIPTION
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===========
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When launched with --fullscreen, higan will automatically enter fullscreen mode
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when it starts, otherwise it starts in windowed mode. This is not much use
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unless you also specify GAME, because you won't be able to load a game until you
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exit fullscreen mode by pressing the "Toggle Fullscreen" hotkey.
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When GAME is not given, higan starts with no game loaded.
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When GAME is the path to an existing game folder for any supported console, that
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game will automatically be loaded after higan starts.
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When GAME is the path to a ROM file for any supported console, it will be
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imported into a game folder in the Game Library, and loaded from there after
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higan starts.
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When GAME is of the form REGION|PATH (that is, a region code, a vertical bar
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(|), and a path to a game folder or ROM file) higan will load the game at PATH
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into the REGION variant of the appropriate console, rather than detecting which
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variant the game expects. This is the command-line equivalent of choosing a
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region from the drop-down in the bottom-right of the filesystem browser window
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when you load a game from the game library. The list of region codes differs
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from console to console, so load a game from the library and check the list
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before loading it from the command-line.
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When GAME refers to a game with a Satellaview memory pak slot, SUBGAME1 should
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be the path to a game folder or ROM file representing the memory pak to insert
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into the slot. If SUBGAME1 is not supplied, higan will prompt for one. SUBGAME2
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is ignored.
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When GAME refers to the Super Game Boy or Super Game Boy 2, SUBGAME1 should be
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the path to a game folder or ROM file representing a Game Boy game to insert
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into the slot. If SUBGAME1 is not supplied, higan will prompt for one. SUBGAME2
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is ignored.
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When GAME refers to the Sufami Turbo, then SUBGAME1 should be the path to a game
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folder or ROM file representing the mini-cartridge to be inserted into slot A of
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the Sufami Turbo base cartridge, and SUBGAME2 is the same thing for slot B.
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higan will prompt for any mini-cartridges not supplied on the command-line.
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When GAME refers to any other game, both SUBGAME1 and SUBGAME2 are ignored.
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EXAMPLES
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========
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Play a previously-imported copy of Super Mario World in fullscreen (assuming
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Linux defaults):
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higan --fullscreen "$HOME/Emulation/Super Famicom/Super Mario World.sfc"
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Play a previously-imported copy of Sonic the Hedgehog 3, forcing higan to
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emulate a Japanese Mega Drive:
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higan "NTSC-J|$HOME/Emulation/Mega Drive/Sonic the Hedgehog 3.md"
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AUTHORS
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=======
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higan was written by byuu.
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This man page created for the SlackBuilds.org project
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by B. Watson, by copying and reformatting higan-cli.md
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from upstream's git.
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SEE ALSO
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========
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icarus(6)
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The higan homepage: https://byuu.org/emulation/higan/
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Full documentation: https://higan.readthedocs.io/en/stable/
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