mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-24 10:02:29 +01:00
227 lines
6.5 KiB
Groff
227 lines
6.5 KiB
Groff
.TH MAELSTROM "6" "April 2009" "Ambrosia Software" "Games"
|
|
.SH NAME
|
|
Maelstrom \- Enhanced Asteroids\-like game
|
|
.SH SYNOPSIS
|
|
.B Maelstrom
|
|
[\-netscores] \-printscores
|
|
.P
|
|
.B Maelstrom
|
|
[options]
|
|
.P
|
|
.B Maelstrom\-netd
|
|
.br
|
|
\fI(see NETWORKING, below, for a description of Maelstrom\-netd)\fR
|
|
.SH DESCRIPTION
|
|
Maelstrom is a game based on Asteroids, but with several gameplay enhancements:
|
|
.P
|
|
\- High\-resolution color graphics
|
|
.br
|
|
\- Digital audio
|
|
.br
|
|
\- Powerups
|
|
.br
|
|
\- Networked multiplayer/deathmatch mode (up to 3 players)
|
|
.br
|
|
\- World\-wide high score server
|
|
.P
|
|
Game storyline:
|
|
.br
|
|
You pilot your ship through the dreaded "Maelstrom" asteroid belt \-\-
|
|
suddenly your best friend thrusts towards you and fires, directly at your
|
|
cockpit. You raise your shields just in time, and the battle is joined.
|
|
.P
|
|
The deadliest stretch of space known to mankind has just gotten
|
|
deadlier. Everywhere massive asteroids jostle for a chance to crush your
|
|
ship, and deadly shinobi fighter patrols pursue you across the asteroid
|
|
belt. But the deadliest of them all is your sister ship, assigned to
|
|
you on patrol. The pilot, trained by your own Navy, battle hardened by
|
|
months in the Maelstrom, is equipped with a twin of your own ship and
|
|
intimate knowledge of your tactics.
|
|
.P
|
|
The lovely Stratocaster R&R facility never sounded so good, but as you
|
|
fire full thrusters to dodge the latest barrage you begin to think you'll
|
|
never get home...
|
|
.SH OPTIONS
|
|
.TP
|
|
\fB\-fullscreen\fR
|
|
Run Maelstrom in full\-screen mode. You may also press Alt\-Enter
|
|
while Maelstrom is running, to toggle full\-screen.
|
|
.TP
|
|
\fB\-gamma\fR [0\-8]
|
|
Set the gamma correction
|
|
.TP
|
|
\fB\-volume\fR [0\-8]
|
|
Set the sound volume
|
|
.TP
|
|
\fB\-netscores\fR
|
|
Use the world\-wide network score server
|
|
.TP
|
|
\fB\-player\fR N[@host][:port]
|
|
Designate player N (at host and/or port). N must be an integer, 1 to 3.
|
|
.TP
|
|
\fB\-server\fR N@host[:port]
|
|
Play with N players using server at host. N must be an integer, 1 to 3.
|
|
.TP
|
|
\fB\-deathmatch\fR [N]
|
|
Play deathmatch to N frags (default = 8)
|
|
.SH CONTROLS
|
|
The game may be played with either the keyboard or a joystick.
|
|
The game controls may be remapped by pressing C at the main menu. The
|
|
default keyboard controls are:
|
|
.TP
|
|
\fBTab\fR, \fBJoystick Button 1\fR
|
|
Fire
|
|
.TP
|
|
\fBUp Arrow\fR, \fBJoystick Up\fR
|
|
Thrust
|
|
.TP
|
|
\fBSpace\fR, \fBJoystick Button 2\fR
|
|
Shield
|
|
.TP
|
|
\fBRight Arrow\fR, \fBJoystick Right\fR
|
|
Turn Clockwise
|
|
.TP
|
|
\fBLeft Arrow\fR, \fBJoystick Left\fR
|
|
Turn Counter\-clockwise
|
|
.TP
|
|
\fBP\fR
|
|
Pause
|
|
.TP
|
|
\fBEscape\fR
|
|
Abort Game
|
|
.TP
|
|
\fBAlt\-Enter\fR
|
|
Toggle between fullscreen and windowed modes. This keystroke
|
|
may not be remapped.
|
|
.P
|
|
No special configuration must be done to play with a joystick, provided
|
|
the joystick is supported by the SDL library on your OS.
|
|
There is no way
|
|
to remap the joystick controls.
|
|
.SH NETWORKING
|
|
.SS Netplay Without a Server
|
|
Networking has been tested on Linux, SGI and DEC. It is known to
|
|
work between SGI and DEC systems (cross\-platform), and between systems
|
|
of the same type.
|
|
.P
|
|
Up to three players can play, and the syntax is as follows:
|
|
.P
|
|
(On machine 1)
|
|
.br
|
|
.B
|
|
.nh
|
|
Maelstrom \-player 1 \-player 2@machine2 \-player 3@machine3
|
|
.hy
|
|
.P
|
|
(On machine 2)
|
|
.br
|
|
.B
|
|
.nh
|
|
Maelstrom \-player 1@machine1 \-player 2 \-player 3@machine3
|
|
.hy
|
|
.P
|
|
(On machine 3)
|
|
.br
|
|
.B
|
|
.nh
|
|
Maelstrom \-player 1@machine1 \-player 2@machine2 \-player 3
|
|
.hy
|
|
.SS Netplay With a Server
|
|
You can also use a network address server that handles the difficulties
|
|
of getting all the players and addresses right. The address server is
|
|
installed as \fBMaelstrom\-netd\fR, and if run on say "servhost", the syntax
|
|
for a three player game would be:
|
|
.P
|
|
(On machine A)
|
|
.br
|
|
.B
|
|
.nh
|
|
Maelstrom \-player 1 \-server 3@servhost
|
|
.hy
|
|
.P
|
|
(On machine B)
|
|
.br
|
|
.B
|
|
.nh
|
|
Maelstrom \-player 2 \-server 3@servhost
|
|
.hy
|
|
.P
|
|
(On machine C)
|
|
.br
|
|
.B
|
|
.nh
|
|
Maelstrom \-player 3 \-server 3@servhost
|
|
.hy
|
|
.P
|
|
The address server will let players know if they have conflicting
|
|
player numbers, and will set up the proper addresses for all players.
|
|
It can field multiple games, and can be a "game hub" where a bunch
|
|
of players can get together for romping network games. :)
|
|
.P
|
|
\fBNOTE\fR: Maelstrom-netd will not run correctly on 64\-bit hosts,
|
|
and Maelstrom running on a 64\-bit host cannot successfully play in a
|
|
mutiplayer game with the -server option. Use non\-server networked
|
|
play mode instead.
|
|
.SS Network Ports
|
|
By default, Maelstrom uses UDP ports 44718 to 44720 for networked games,
|
|
where the port number is the player number plus 44717.
|
|
(these may be overridden with the \fI:port\fR syntax, above).
|
|
.P
|
|
\fBMaelstrom-netd\fR listens on TCP port 44717.
|
|
.P
|
|
The global
|
|
high\-score server listens on the host \fBdevolution.com\fR, TCP port 4444.
|
|
.SH ADD\-ONS
|
|
Maelstrom add\-ons consist of replacement sounds, replacement sprites,
|
|
or both. Typically, the add\-on content is distributed as a zip file.
|
|
.P
|
|
There is a collection of Maelstrom add\-on content at
|
|
.br
|
|
.nh
|
|
\fIhttp://www.devolution.com/~slouken/Maelstrom/add-ons.html\fR
|
|
.hy
|
|
.SS Automated Installation (Preferred)
|
|
Use \fBmaelstrom_addon_package.pl\fR to convert the zip
|
|
file to a Slackware package, then use \fBinstallpkg\fR to install the
|
|
add\-on. Run \fBmaelstrom_addon_package.pl \-\-help\fR for more information.
|
|
.SS Manual Installation
|
|
Look within the zip file for files named
|
|
\fI%Maelstrom_Sprites\fR and/or \fI%Maelstrom_Sounds\fR or similar
|
|
(the % may be missing, the _ may be a space, and/or the filenames
|
|
may end with .bin). Copy these files to
|
|
.P
|
|
.nh
|
|
\fB/usr/share/games/Maelstrom/%Maelstrom_Sprites\fR
|
|
.br
|
|
and/or
|
|
.br
|
|
\fB/usr/share/games/Maelstrom/%Maelstrom_Sounds\fR
|
|
.hy
|
|
.P
|
|
\fBNOTE\fR: \fIThe % is important!\fR
|
|
.SS Add\-On Limitations
|
|
There is no way to install more than one add\-on at a time, or to disable
|
|
the installed add\-on without uninstalling it. There is also no way to
|
|
install add\-ons in a user's home directory, or any other place than
|
|
the system\-wide game data directory.
|
|
.SH FILES
|
|
.TP
|
|
\fB/usr/share/games/Maelstrom/\fR
|
|
game data (images, music, sound)
|
|
.TP
|
|
\fB$HOME/.Maelstrom\-data\fR
|
|
per\-user settings and high\-score records
|
|
.SH AUTHORS
|
|
The original version of this game was written for the Macintosh by
|
|
Andrew Welch, of Ambrosia Software. It was ported to Linux and then
|
|
to the Simple DirectMedia Layer library by Sam Lantinga.
|
|
.P
|
|
Man page created by B. Watson for SlackBuilds.org project (but others
|
|
are free to use it)
|
|
.SH COPYRIGHT
|
|
The source code to Maelstrom 3.0 and higher has been released under
|
|
the GNU General Public License which can be found in COPYING.GPL.
|
|
.P
|
|
The artwork and sounds used by Maelstrom are copyright Ambrosia Software
|
|
(http://www.ambrosiasw.com) and may not be redistributed separately from
|
|
the Maelstrom GPL source code.
|