slackbuilds_ponce/audio/apulse
Ryan P.C. McQuen 1f45b1282b audio/apulse: Allow library path option.
Signed-off-by: Ryan P.C. McQuen <ryan.q@linux.com>
2015-01-10 07:48:28 +07:00
..
apulse.info audio/apulse: Updated for version 0.1.5 & detect multilib. 2014-12-20 07:16:05 +07:00
apulse.SlackBuild audio/apulse: Allow library path option. 2015-01-10 07:48:28 +07:00
README audio/apulse: Allow library path option. 2015-01-10 07:48:28 +07:00
slack-desc

PulseAudio emulation for ALSA.

Any app that requires pulseaudio can be run as such:

    $ apulse <program> [parameters]

PulseAudio is not required.

Speex is recommended for greater compatibility.

The SlackBuild now detects a multilib machine and will 
build with COMPAT32 libraries. If you have a reason
to bypass this, run:

    # COMPAT32=no sh apulse.SlackBuild

The multilib version will create two binaries,
apulse (64-bit) and apulse32 (32-bit), unless 
you choose to install the libraries globally.

The default is for libraries to be installed in:

    /usr/lib${LIBDIRSUFFIX}/apulse

To override this setting and install the libraries 
directly into the /usr/lib*/ directories, run:

    GLOBAL_LIBS=yes sh apulse.SlackBuild

The advantage of this, is the ability for pulseaudio 
emulation in several applications beyond those 
originally intended by the apulse project, such 
as games from gog.com. The disadvantage of this 
'global' build type, is that some programs (such as 
Google Chrome) will believe you have pulseaudio 
installed and may not have sound.