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d15fbc1c87
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
39 lines
1.5 KiB
Text
39 lines
1.5 KiB
Text
Mednafen PSX (Beetle PSX) is a Sony PlayStation1 video game system
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emulator that can be used as a libretro core. It is a libretro port of
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Mednafen PlayStation.
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Mednafen-PSX requires the following BIOS image files for operation:
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* scph5500.bin (MD5 sum: 8dd7d5296a650fac7319bce665a6a53c) NTSC-J
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* scph5501.bin (MD5 sum: 490f666e1afb15b7362b406ed1cea246) NTSC-U
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* scph5502.bin (MD5 sum: 32736f17079d0b2b7024407c39bd3050) PAL
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The bios names are case sensitive.
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The scph7003.bin BIOS image is the same as scph5501.bin, but will need
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to be renamed to scph5501.bin to be used.
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Mednafen can load CD-ROM games from a ripped/dumped copy of the
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disc such as CUE+BIN, CloneCD "CCD/IMG/SUB" rips and cdrdao "TOC"
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files. For games with more than one CD create a M3U file(plain-text,
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".m3u" extension) and enter the filenames of the CUE/TOC/CCD files.
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Beetle PSX can use an OpenGL or Vulkan renderer instead of the
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accurate software renderer. This will require support in the libretro
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frontend, video card and driver.
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To switch between OpenGL and Vulkan renderers configure the video
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driver in RetroArch. This can be done in the menu at 'Settings >
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Drivers > Video Driver'.
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To build the OpenGL renderer use:
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OPENGL=1 ./beetle-psx-libretro.SlackBuild
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To build the Vulkan renderer use:
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VULKAN=1 ./beetle-psx-libretro.SlackBuild
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To build both the OpenGL and Vulkan renderers use:
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HW=1 ./beetle-psx-libretro.SlackBuild
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To build the debugging symbols use:
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DEBUG=1 ./beetle-psx-libretro.SlackBuild
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