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b5255fadc3
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
33 lines
1.6 KiB
Text
33 lines
1.6 KiB
Text
Koules is a fast action arcade-style game for UNIX and OS/2. This
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version supports X window system, SVGAlib for Linux and OS/2. It
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works in fine (up to 900x620) resolution with cool 256 color graphics,
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multiplayer mode up to 5 players, full sound and, of course, network
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support. Koules is an original idea. First version of Koules was
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developed from scratch by Jan Hubicka in July 1995.
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Yes, koules used to packaged on disk y1 of Slackware 3.3. It needed
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quite a bit of patching to work well on a modern system...
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If you're building this for use on a slow system, try setting MITSHM=yes
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in the environment; it may speed things up (or not).
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The build patches koules to use ALSA for audio. If you want to disable
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the patch and use OSS, set ALSA=no in the environment (probably only
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useful if you use OSSv4).
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When using ALSA on a stock Slack 14.2 system, the audio will be routed
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to pulseaudio, but pulseaudio doesn't get automatically started by
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koules. This shouldn't be an issue for KDE or XFCE users (since they
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start a persistent pulseaudio daemon at startup), but if you run a
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window manager like WindowMaker or FVWM2, you might have to start
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pulseaudio manually (or, from your .xinitrc).
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If you have Tcl/Tk installed, and you're running KDE, you'll get a nice
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GUI launcher dialog when you run Koules from the K menu. If you're not
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running KDE, try running "koules-launcher".
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Note: When playing as player #2 in multiplayer, the default keys
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are WASD, not the arrows (this is confusing). Players 3 and above
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don't seem to have default key maps, so be sure to configure the keys
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before starting the game (or set the control type to mouse or joystick
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instead).
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