mirror of
https://github.com/Ponce/slackbuilds
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2f4b88779c
Signed-off-by: B. Watson <yalhcru@gmail.com>
115 lines
3.9 KiB
Groff
115 lines
3.9 KiB
Groff
.\" Man page generated from reStructuredText.
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.TH HIGAN 6 "2018-12-12" "106" "SlackBuilds.org"
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.SH NAME
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higan \- multi-system console emulator
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.\" RST source for higan(6) man page. Convert with:
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.
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.\" rst2man.py higan.rst > higan.6
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.
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.\" rst2man.py comes from the SBo development/docutils package.
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.
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.SH SYNOPSIS
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.sp
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higan [\-\-fullscreen] [GAME [SUBGAME1 [SUBGAME2]]]
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.SH DESCRIPTION
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.sp
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When launched with \-\-fullscreen, higan will automatically enter fullscreen mode
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when it starts, otherwise it starts in windowed mode. This is not much use
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unless you also specify GAME, because you won\(aqt be able to load a game until you
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exit fullscreen mode by pressing the "Toggle Fullscreen" hotkey.
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.sp
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When GAME is not given, higan starts with no game loaded.
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.sp
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When GAME is the path to an existing game folder for any supported console, that
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game will automatically be loaded after higan starts.
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.sp
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When GAME is the path to a ROM file for any supported console, it will be
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imported into a game folder in the Game Library, and loaded from there after
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higan starts.
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.sp
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When GAME is of the form REGION|PATH (that is, a region code, a vertical bar
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(|), and a path to a game folder or ROM file) higan will load the game at PATH
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into the REGION variant of the appropriate console, rather than detecting which
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variant the game expects. This is the command\-line equivalent of choosing a
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region from the drop\-down in the bottom\-right of the filesystem browser window
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when you load a game from the game library. The list of region codes differs
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from console to console, so load a game from the library and check the list
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before loading it from the command\-line.
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.sp
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When GAME refers to a game with a Satellaview memory pak slot, SUBGAME1 should
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be the path to a game folder or ROM file representing the memory pak to insert
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into the slot. If SUBGAME1 is not supplied, higan will prompt for one. SUBGAME2
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is ignored.
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.sp
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When GAME refers to the Super Game Boy or Super Game Boy 2, SUBGAME1 should be
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the path to a game folder or ROM file representing a Game Boy game to insert
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into the slot. If SUBGAME1 is not supplied, higan will prompt for one. SUBGAME2
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is ignored.
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.sp
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When GAME refers to the Sufami Turbo, then SUBGAME1 should be the path to a game
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folder or ROM file representing the mini\-cartridge to be inserted into slot A of
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the Sufami Turbo base cartridge, and SUBGAME2 is the same thing for slot B.
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higan will prompt for any mini\-cartridges not supplied on the command\-line.
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.sp
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When GAME refers to any other game, both SUBGAME1 and SUBGAME2 are ignored.
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.SH EXAMPLES
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.sp
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Play a previously\-imported copy of Super Mario World in fullscreen (assuming
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Linux defaults):
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.INDENT 0.0
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.INDENT 3.5
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higan \-\-fullscreen "$HOME/Emulation/Super Famicom/Super Mario World.sfc"
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.UNINDENT
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.UNINDENT
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.sp
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Play a previously\-imported copy of Sonic the Hedgehog 3, forcing higan to
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emulate a Japanese Mega Drive:
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.INDENT 0.0
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.INDENT 3.5
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higan "NTSC\-J|$HOME/Emulation/Mega Drive/Sonic the Hedgehog 3.md"
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.UNINDENT
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.UNINDENT
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.SH AUTHORS
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.sp
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higan was written by byuu.
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.sp
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This man page created for the SlackBuilds.org project
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by B. Watson, by copying and reformatting higan\-cli.md
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from upstream\(aqs git.
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.SH SEE ALSO
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.sp
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icarus(6)
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.sp
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The higan homepage: \fI\%https://byuu.org/emulation/higan/\fP
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.sp
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Full documentation: \fI\%https://higan.readthedocs.io/en/stable/\fP
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.\" Generated by docutils manpage writer.
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.
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