slackbuilds_ponce/games/bsnes-mercury
B. Watson c06425a84b
games/bsnes-mercury: Fix README.
Signed-off-by: B. Watson <yalhcru@gmail.com>

Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
2020-10-17 09:40:00 +07:00
..
bsnes-mercury.info
bsnes-mercury.SlackBuild
README
slack-desc

bsnes-mercury is a Super Nintendo video game system emulator that can
be used as a libretro core.

bsnes-mercury is a fork of higan, aiming to restore some useful
features that have been removed, as well as improving performance a
bit. Maximum accuracy is still uncompromisable; anything that affects
accuracy is optional and off by default.

bsnes-mercury optionally supports using the following BIOS image file
for operation:

* dsp1.data.rom (DSP1 DATA)
* dsp1.program.rom (DSP1 PROGRAM)
* dsp1b.data.rom (DSP1B DATA)
* dsp1b.program.rom (DSP1B PROGRAM))
* dsp2.data.rom (DSP2 DATA)
* dsp2.program.rom (DSP2 PROGRAM)
* dsp3.data.rom (DSP3 DATA)
* dsp3.program.rom (DSP3 PROGRAM)
* dsp4.data.rom (DSP4 DATA)
* dsp4.program.rom (DSP4 PROGRAM)
* cx4.data.rom (Cx4 DATA)
* st010.data.rom (ST-0010 DATA)
* st010.program.rom (ST-0010 PROGRAM)
* st011.data.rom (ST-0011 DATA)
* st011.program.rom (ST-0011 PROGRAM)
* st018.data.rom (ST-0018 DATA)
* st018.program.rom (ST-0018 PROGRAM)

By default, this SlackBuild will build the bsnes accuracy core.
To build the balanced or performance cores, choose any desired cores:
  CORE="accuracy balanced performance" ./bsnes-mercury.SlackBuild

Or to build all three cores, "all" can be used:
  CORE="all" ./bsnes-mercury.SlackBuild

To build the debugging symbols use:
  DEBUG=1 ./bsnes-mercury.SlackBuild