mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-21 19:42:24 +01:00
e0dbc16969
Signed-off-by: Erik Hanson <erik@slackbuilds.org>
28 lines
1.3 KiB
Text
28 lines
1.3 KiB
Text
armagetronad (old school Tron lightcycles Cycles OpenGL game)
|
|
|
|
A Tron lightcycles game clone that offers up to 16 players, a highly
|
|
advanced AI, and network/internet play in a full OpenGL 3D environment.
|
|
|
|
This build includes the game client and Master server.
|
|
It will install system-wide configuration into /etc/armagetronad.
|
|
|
|
Full documentation exists in /usr/doc/armagetronad-<version>/
|
|
|
|
The armagetronad server initscript is stored as:
|
|
/usr/share/games/armagetronad/scripts/rcd_master
|
|
To use this script, symlink it to /etc/rc.d with this command:
|
|
ln -s /usr/share/games/armagetronad/scripts/rcd_master /etc/rc.d/rc.armagetronad
|
|
|
|
The armagetronad server system-wide install scripts enable the creation
|
|
of a user called 'armagetronad' for use with the Master server.
|
|
This user isn't created by default by this package.
|
|
If you would like to create this user in the same fashion as the
|
|
armagetronad system-wide install script, the user creation section
|
|
is in a separate user_creation.sh script that you can execute
|
|
(or alternatively create an armagetronad user manually).
|
|
|
|
If gameplay looks too fast on your hardware, you can set a negative
|
|
speed factor in Play Game -> Game Setup -> Speed. -2 looks fine here.
|
|
On the opposite, setting positive factors accelerates the game.
|
|
|
|
This needs ftgl and protobuf, available at slackbuilds.org.
|