mirror of
https://github.com/Ponce/slackbuilds
synced 2024-12-02 13:04:42 +01:00
30513f3ee9
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
15 lines
975 B
Text
15 lines
975 B
Text
The Legend of Zelda: Mystery of Solarus DX is set to be a direct sequel to
|
||
The Legend of Zelda: A Link to the Past on the SNES, using the same graphics
|
||
and game mechanisms. Zelda Mystery of Solarus DX is the first game made with
|
||
the Solarus engine and in fact, Solarus was primarily designed for this game.
|
||
|
||
Zelda: Mystery of Solarus DX is actually an enhanced remake of a first creation,
|
||
Zelda: Mystery of Solarus. This first creation, developed with RPG Maker 2000,
|
||
was released in 2002 and was only available in French. The DX project was unveiled
|
||
on April 1st, 2008. Its objectives are to correct the many flaws of its predecessor:
|
||
the battle system, the bosses, the use of items, etc.
|
||
|
||
However, that is hardly all of it as new graphical elements and musics will accompany
|
||
you throughout the game. This Deluxe version will be the opportunity for players to
|
||
relive the adventure in a brand new way, or to discover it for the first time if you’ve
|
||
never played it before!
|