mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-24 10:02:29 +01:00
36590f73e0
Signed-off-by: Robby Workman <rworkman@slackbuilds.org> |
||
---|---|---|
.. | ||
darktable.info | ||
darktable.SlackBuild | ||
doinst.sh | ||
fix-find-openjpeg.diff | ||
README | ||
slack-desc |
Darktable is a virtual lighttable and darkroom for photographers. It manages your digital negatives in a database and lets you view them through a zoomable lighttable. It also enables you to develop raw images and enhance them. This project tries to fill the gap between the many excellent existing free raw converters and image management tools (such as ufraw or f-spot). The Darktable project strongly recommends that you should build and run darktable on x86_64 if possible. The i686 build will not give you a satisfactory user experience. As an absolute minimum, your processor must support SSE2 instructions (i.e. Pentium 4 or higher, or Athlon 64 or higher). The following are optional dependencies: GraphicsMagick - for importing a wide range of non-RAW image formats libwebp - for exporting images in WebP format flickcurl - for exporting images to Flickr json-glib - for exporting images to Facebook colord - for colour profile management colord-gtk - for colour profile management osm-gps-map - for map georeferencing If you have nVidia or AMD/ATI graphics with more than 1Gb of memory, either nvidia-driver or amd-app-sdk is an optional runtime dependency. Darktable will then detect and use the OpenCL capability of your graphics hardware for faster processing. See the Darktable User Manual, Chapter 7 Section 2, for more details (in particular, be sure to read it if you have AMD/ATI graphics).