mirror of
https://github.com/Ponce/slackbuilds
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ba2116183b
Signed-off-by: Matteo Bernardini <ponce@slackbuilds.org> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org> |
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desktop | ||
profile.d | ||
doinst.sh | ||
newer_protobuf_1.patch | ||
newer_protobuf_2.patch | ||
qt6.info | ||
qt6.SlackBuild | ||
README | ||
README.SLACKWARE | ||
slack-desc |
Qt is a cross-platform application development framework for desktop, embedded and mobile. Supported Platforms include Linux, OS X, Windows, VxWorks, QNX, Android, iOS, BlackBerry, Sailfish OS and others. Qt is not a programming language on its own. It is a framework written in C++. A preprocessor, the MOC (Meta-Object Compiler), is used to extend the C++ language with features like signals and slots. Before the compilation step, the MOC parses the source files written in Qt-extended C++ and generates standard compliant C++ sources from them. Thus the framework itself and applications/libraries using it can be compiled by any standard compliant C++ compiler like Clang, GCC, ICC, MinGW and MSVC. Qt6 has a compiler cache option when building. By default, this behavior is disabled. To enable it, pass CCACHE=ON to the build script. Unless you are building qt6 multiple times, you should leave this option OFF. Examples are disabled by default. To build them, pass EXAMPLES=ON to the build script. When building Qt's webengine, proprietary codecs are disabled by default. To enable them, pass PROPRIETARY_CODECS=ON to the build script. This will make the resulting package non-redistributable. Qt6 requires 16GB of RAM to build, and a minimum of 40GB of available disk storage. Disk storage requirements may increase when built against optional dependencies. Qt6 will autodetect and build against multiple external programs and libraries. To see a list of optional dependencies, please consult README.SLACKWARE Qt6 can take substantial time to build and ninja automatically uses all of your cpus power to speed up this process: if for some reason this ends up trashing the machine on which you are building it you can export the environment variable CMAKE_BUILD_PARALLEL_LEVEL to set an appropriate number of parallel jobs.