mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-22 19:44:21 +01:00
32 lines
1.6 KiB
Text
32 lines
1.6 KiB
Text
Koules is a fast action arcade-style game for UNIX and OS/2. This version
|
|
supports X window system, SVGAlib for Linux and OS/2. It works in fine
|
|
(up to 900x620) resolution with cool 256 color graphics, multiplayer mode
|
|
up to 5 players, full sound and, of course, network support. Koules is
|
|
an original idea. First version of Koules was developed from scratch
|
|
by Jan Hubicka in July 1995.
|
|
|
|
Yes, koules used to packaged on disk y1 of Slackware 3.3. It needed
|
|
quite a bit of patching to work well on a modern system...
|
|
|
|
If you're building this for use on a slow system, try setting MITSHM=yes
|
|
in the environment; it may speed things up (or not).
|
|
|
|
The build patches koules to use ALSA for audio. If you want to disable
|
|
the patch and use OSS, set ALSA=no in the environment (probably only
|
|
useful if you use OSSv4).
|
|
|
|
When using ALSA on a stock Slack 14.2 system, the audio will be routed
|
|
to pulseaudio, but pulseaudio doesn't get automatically started by
|
|
koules. This shouldn't be an issue for KDE or XFCE users (since they
|
|
start a persistent pulseaudio daemon at startup), but if you run a window
|
|
manager like WindowMaker or FVWM2, you might have to start pulseaudio
|
|
manually (or, from your .xinitrc).
|
|
|
|
If you have Tcl/Tk installed, and you're running KDE, you'll get a nice
|
|
GUI launcher dialog when you run Koules from the K menu. If you're not
|
|
running KDE, try running "koules-launcher".
|
|
|
|
Note: When playing as player #2 in multiplayer, the default keys are WASD,
|
|
not the arrows (this is confusing). Players 3 and above don't seem to
|
|
have default key maps, so be sure to configure the keys before starting
|
|
the game (or set the control type to mouse or joystick instead).
|