slackbuilds_ponce/games/scummvm
ponce c2517d7f8c games/scummvm: Updated for version 1.5.0 to fix build with gcc-4.7.x
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
2012-08-21 16:34:27 -05:00
..
doinst.sh games/scummvm: Added. (SCUMM game engine interpreter) 2010-11-22 19:40:04 +01:00
README games/scummvm: Added. (SCUMM game engine interpreter) 2010-11-22 19:40:04 +01:00
scummvm.info games/scummvm: Updated for version 1.5.0 to fix build with gcc-4.7.x 2012-08-21 16:34:27 -05:00
scummvm.SlackBuild games/scummvm: Updated for version 1.5.0 to fix build with gcc-4.7.x 2012-08-21 16:34:27 -05:00
slack-desc games/scummvm: Added. (SCUMM game engine interpreter) 2010-11-22 19:40:04 +01:00

ScummVM is a collection of interpreters, capable of emulating several
adventure game engines. ScummVM mainly supports engines created using
SCUMM (Script Creation Utility for Maniac Mansion), used in various
LucasArts games such as Monkey Island, Day of the Tentacle, and others.
ScummVM also contains interpreters for several non-SCUMM games - currently
Beneath a Steel Sky, Broken Sword I & II, and Simon the Sorcerer 1 & 2.

ScummVM has an optional dependency on fluidsynth.