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eeb290dcac
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
28 lines
1.3 KiB
Text
28 lines
1.3 KiB
Text
darkplaces (crossplatform Quake modification)
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DarkPlaces is a gameplay modification and a source port engine based on the
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computer game Quake. It adds enhanced network code, with asynchronous delta
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compression, a built in server browser, real-time lighting, and bump mapping.
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It makes use of the OpenGL Shading Language and supports Ogg Vorbis.
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By default the binaries will not be built from source, we will instead use
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the supplied binaries. if you wish to build your own binaries from source
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them pass SOURCE=YES to the build. There is a known issue with Darkplaces
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sometimes failing to compile if MAKEFLAGS is set higher than -j1. This
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should only be an issue if you have custom MAKEFLAGS set in your
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.bash_profile or in sbopkg.conf.
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The application launcher will launch the OpenGL version of Quake, however
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if you would prefer it to launch the SDL version then pass SDL=YES to the
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build.
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Also the darkplaces game modifications are disabled by default to maintain
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that "classic" look of the original quake. To enable the modifications,
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pass DPMOD=YES to the build.
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*NOTE* DarkPlaces is only a game engine modification; you still need the
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original quake *.pak game files to play quake. See README.SLACKWARE for
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more information on this and information for adding high resolution
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textures for people with modern video cards.
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