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409e1b32e4
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
26 lines
1.2 KiB
Text
26 lines
1.2 KiB
Text
The aim of the VCMI project is to rewrite the entire Heroes III engine
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(VCMI is NOT another mod) giving it new possibilities. Years of
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intensive work resulted in creating application with impressive amount
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of features. Among the current features are:
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- Complete gameplay mechanics
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- Almost all objects, abilities, spells and other content
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- Basic battle AI and adventure AI
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- Many GUI improvements: high resolutions, stack queue, creature window
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- Advanced and easy mod support: add new towns, creatures, heroes,
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artifacts and spells without limits or conflicts
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- Launcher for easy configuration: download mods from the server and
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install them immediatelly!
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- Random map generator that supports objects added by mods
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NOTE!
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You need the original game data to use this, and most likely you will
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need innoextract (available at SBo), in order to unpack it from the exe.
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As an example, for the GOG edition of HOMM3, do this as a regular user:
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$ vcmibuilder --gog /path/to/setup_homm3_complete_2.0.0.16.exe
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$ vcmibuilder --convertMP3
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Alternatively, you may try VCMI with the Heroes III Demo game data,
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available at SBo as 'homm3_shareware_data'. It is installed system-wide,
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so you can always use the full game data in your $HOME folder.
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