slackbuilds_ponce/games/colem
B. Watson f648e46c4a
games/colem: Updated for version 5.5.
Signed-off-by: B. Watson <yalhcru@gmail.com>

Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
2021-02-27 08:24:35 +07:00
..
colem.6
colem.desktop
colem.info
colem.png
colem.pod
colem.SlackBuild
colem.xml
doinst.sh
README
README.oss
rom_path.diff
slack-desc

colem (ColecoVision emulator)

ColEm is a portable emulator of the old ColecoVision videogame console.
It should run most ColecoVision games and supports Coleco's SuperAction
controllers with spin wheels.

ColEm uses PulseAudio for audio. If you *really* *hate* pulse, see the
file README.oss.

In order to run ColecoVision games, you will need a copy of the system
ROM image, but for copyright reasons, no ROM image is included.
The file is generally called "coleco.rom" or "coleco.zip" (which
contains "coleco.rom"). If you own a ColecoVision console, depending
on the laws where you live, it may or may not be legal for you to use a
copy of the ROM. If it's legal, you can either crack open your console,
remove the ROM chip, and read the data from it... or use google-fu to
find an already-dumped image file. Legal issues aside, you have 2 ways
to provide the ROM image for the emulator to use:

1. Buld the package with the ROM image:

  Place either "coleco.rom" or "coleco.zip" (containing "coleco.rom")
  in the directory with the SlackBuild script. The resulting package
  will include the ROM image in "usr/share/colem/coleco.rom". If you
  do this, DO NOT give anyone a copy of the package! Using the ROM
  might possibly be legal, but bundling it with ColEm is against the
  ColEm license.

2. Build the package without the ROM image:

  After installing the package, manually place a copy of "coleco.rom" in
  "/usr/share/colem/" or "~/.colem/".