mirror of
https://github.com/Ponce/slackbuilds
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32baca649e
Signed-off-by: Matteo Bernardini <ponce@slackbuilds.org> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org> |
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darkplaces-dedicated | ||
darkplaces-glx | ||
darkplaces-sdl | ||
darkplaces.desktop | ||
darkplaces.info | ||
darkplaces.SlackBuild | ||
doinst.sh | ||
gcc11.patch | ||
quake.png | ||
README | ||
README.SLACKWARE | ||
slack-desc |
darkplaces (crossplatform Quake modification) DarkPlaces is a gameplay modification and a source port engine based on the computer game Quake. It adds enhanced network code, with asynchronous delta compression, a built in server browser, real-time lighting, and bump mapping. It makes use of the OpenGL Shading Language and supports Ogg Vorbis. By default the binaries will not be built from source, we will instead use the supplied binaries. if you wish to build your own binaries from source them pass SOURCE=YES to the build. There is a known issue with Darkplaces sometimes failing to compile if MAKEFLAGS is set higher than -j1. This should only be an issue if you have custom MAKEFLAGS set in your .bash_profile or in sbopkg.conf. The application launcher will launch the OpenGL version of Quake, however if you would prefer it to launch the SDL version then pass SDL=YES to the build. Also the darkplaces game modifications are disabled by default to maintain that "classic" look of the original quake. To enable the modifications, pass DPMOD=YES to the build. *NOTE* DarkPlaces is only a game engine modification; you still need the original quake *.pak game files to play quake. See README.SLACKWARE for more information on this and information for adding high resolution textures for people with modern video cards.