slackbuilds_ponce/graphics/inkscape-gtk2/gcc9.patch
Petar Petrov 01aa77a1dc
graphics/inkscape-gtk2: Added (Open Source vector graphics editor)
Signed-off-by: bedlam <dave@slackbuilds.org>

Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
2023-04-29 18:11:41 +07:00

95 lines
4 KiB
Diff

--- a/src/ui/dialog/document-properties.cpp.ORIG 2019-01-15 05:29:27.000000000 +0100
+++ b/src/ui/dialog/document-properties.cpp 2019-02-01 12:24:16.664281733 +0100
@@ -563,7 +563,7 @@
}
struct _cmp {
- bool operator()(const SPObject * const & a, const SPObject * const & b)
+ bool operator()(const SPObject * const & a, const SPObject * const & b) const
{
const Inkscape::ColorProfile &a_prof = reinterpret_cast<const Inkscape::ColorProfile &>(*a);
const Inkscape::ColorProfile &b_prof = reinterpret_cast<const Inkscape::ColorProfile &>(*b);
--- a/src/vanishing-point.h.ORIG 2019-05-14 11:10:14.069835323 +0200
+++ b/src/vanishing-point.h 2019-05-14 15:49:31.931911893 +0200
@@ -78,7 +78,7 @@
return _persp = persp;
}
- inline bool hasBox (SPBox3D *box) {
+ inline bool hasBox (SPBox3D *box) const {
return persp3d_has_box(_persp, box);
}
inline unsigned int numberOfBoxes() const {
@@ -104,7 +104,7 @@
g_return_if_fail (_persp);
persp3d_get_VP (_persp, _axis).print("");
}
- inline char const *axisString () { return Proj::string_from_axis(_axis); }
+ inline char const *axisString () const { return Proj::string_from_axis(_axis); }
unsigned int my_counter;
static unsigned int global_counter; // FIXME: Only to implement operator< so that we can merge lists. Do this in a better way!!
@@ -116,7 +116,7 @@
struct VPDrag;
struct less_ptr : public std::binary_function<VanishingPoint *, VanishingPoint *, bool> {
- bool operator()(VanishingPoint *vp1, VanishingPoint *vp2) {
+ bool operator()(VanishingPoint *vp1, VanishingPoint *vp2) const {
return GPOINTER_TO_INT(vp1) < GPOINTER_TO_INT(vp2);
}
};
@@ -144,8 +144,8 @@
void updateTip();
unsigned int numberOfBoxes(); // the number of boxes linked to all VPs of the dragger
- VanishingPoint *findVPWithBox(SPBox3D *box);
- std::set<VanishingPoint*, less_ptr> VPsOfSelectedBoxes();
+ VanishingPoint *findVPWithBox(SPBox3D *box) const;
+ std::set<VanishingPoint*, less_ptr> VPsOfSelectedBoxes() const;
bool hasPerspective(const Persp3D *persp);
void mergePerspectives(); // remove duplicate perspectives
--- a/src/vanishing-point.cpp.ORIG 2019-01-15 05:29:27.000000000 +0100
+++ b/src/vanishing-point.cpp 2019-05-14 16:01:07.035873590 +0200
@@ -382,17 +382,17 @@
}
VanishingPoint *
-VPDragger::findVPWithBox (SPBox3D *box) {
- for (std::list<VanishingPoint>::iterator vp = vps.begin(); vp != vps.end(); ++vp) {
+VPDragger::findVPWithBox (SPBox3D *box) const {
+ for (std::list<VanishingPoint>::const_iterator vp = vps.begin(); vp != vps.end(); ++vp) {
if ((*vp).hasBox(box)) {
- return &(*vp);
+ return const_cast<VanishingPoint*>(&(*vp));
}
}
return NULL;
}
std::set<VanishingPoint*, less_ptr>
-VPDragger::VPsOfSelectedBoxes() {
+VPDragger::VPsOfSelectedBoxes() const {
std::set<VanishingPoint*, less_ptr> sel_vps;
VanishingPoint *vp;
// FIXME: Should we take the selection from the parent VPDrag? I guess it shouldn't make a difference.
@@ -402,7 +402,7 @@
SPItem *item = *i;
SPBox3D *box = dynamic_cast<SPBox3D *>(item);
if (box) {
- vp = this->findVPWithBox(box);
+ vp = const_cast<VPDragger*>(this)->findVPWithBox(box);
if (vp) {
sel_vps.insert (vp);
}
--- a/src/ui/widget/color-icc-selector.cpp.ORIG 2019-01-15 05:29:27.000000000 +0100
+++ b/src/ui/widget/color-icc-selector.cpp 2019-02-01 12:31:47.770306444 +0100
@@ -673,7 +673,7 @@
#if defined(HAVE_LIBLCMS1) || defined(HAVE_LIBLCMS2)
struct _cmp {
- bool operator()(const SPObject * const & a, const SPObject * const & b)
+ bool operator()(const SPObject * const & a, const SPObject * const & b) const
{
const Inkscape::ColorProfile &a_prof = reinterpret_cast<const Inkscape::ColorProfile &>(*a);
const Inkscape::ColorProfile &b_prof = reinterpret_cast<const Inkscape::ColorProfile &>(*b);