slackbuilds_ponce/games/alienarena
Matteo Bernardini 3c7db9e963 games/alienarena: Updated to an svn snapshot, cleanups.
Added a couple of things from fedora

Signed-off-by: Matteo Bernardini <ponce@slackbuilds.org>
2021-04-17 23:07:48 -05:00
..
alienarena-7.66-no-qglBlitFramebufferEXT.patch
alienarena.desktop
alienarena.info
alienarena.SlackBuild
checkout_code.sh
doinst.sh
README
slack-desc

The goal of Alien Arena was to create the perfect marriage between
Quake and Unreal Tournament, between retro sci-fi and futuristic tech,
and between casual gamer and advanced expert, and wrap it up in a
package with quality that could rival that of commercial games. The
game has a weapon set that is unique and fun, and deviates a bit
away from the standard Q3 or UT2k4 weapons. Gameplay can be altered
easily in the menu by choosing between the various game types, such
as Deathmatch, Team Core Assault, All Out Assault, Capture the Flag,
Duel, and Cattle Prod. Users can also apply a number of different
mutators to the game rules as well, creating some pretty interesting
scenarios. Players can join others on servers using the in-game
browser, or use the Galaxy client, which also serves as a way to
communicate with the large, and friendly Alien Arena community.