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397bc0cd9b
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
32 lines
1.4 KiB
Text
32 lines
1.4 KiB
Text
zdoom (an enhanced port of the official DOOM source code)
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ZDoom is a family of enhanced ports of the Doom engine to modern
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operating systems. It runs on Windows, Linux, and OS X, and adds
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new features not found in the games as originally published by id
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Software. It supports Doom, Doom II, Heretic, Hexen, Strife, and more.
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zdoom is only a game engine. To actually play the game, you'll need the
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game data (IWAD file) from one or more of the supported games. These
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include Doom, Ultimate Doom, Final Doom, FreeDoom, Heretic, Hexen,
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and Strife. Place the .wad file(s) in /usr/share/games/doom.
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If you don't own any of the supported games, you can install one or more
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of these slackbuilds.org packages to get a playable game:
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- freedoom
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- doom_shareware_data
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- heretic_shareware_data
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- hexen_demo_data
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- chexquest3
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Optional compile time dependency: openal-soft, used for audio playback
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(as an alternative to fmodapi, which is always built in). It will
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be autodetected at build time. If you want to build zdoom without
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openal-soft, set OPENAL=no in the script's environment. There have
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been reports that various mods work better with OpenAL, while others
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crash or misbehave; YMMV.
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Optional runtime dependencies: fluid-soundfont, and/or TiMidity++ and
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eawpats (used for MIDI playback). MIDI playback is still possible when
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none of these are present, just select 'OPL Synth Emulation' from the
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Options -> Sound Options -> MIDI Device menu within the game.
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