slackbuilds_ponce/games/odamex/odamex.SlackBuild
B. Watson 7ad32b6c04 games/odamex: Updated for version 0.6.3.
Signed-off-by: Niels Horn <niels.horn@slackbuilds.org>
2013-07-02 16:06:51 -05:00

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#!/bin/sh
# Slackware build script for odamex
# Written by B. Watson (yalhcru@gmail.com)
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
PRGNAM=odamex
VERSION=${VERSION:-0.6.3}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i486 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
fi
CWD=$(pwd)
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
if [ "$ARCH" = "i486" ]; then
SLKCFLAGS="-O2 -march=i486 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "x86_64" ]; then
SLKCFLAGS="-O2 -fPIC"
LIBDIRSUFFIX="64"
else
SLKCFLAGS="-O2"
LIBDIRSUFFIX=""
fi
# This is a dirty hack that should let odalaunch compile with versions of
# wx(GTK|Python) 2.8.x where x < 12. Uncomment the following line and
# cross your fingers:
#SLKCFLAGS="$SLKCFLAGS -DwxIntPtr=long"
set -e
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf $PRGNAM-src-$VERSION
tar xvf $CWD/$PRGNAM-src-$VERSION.tar.bz2
cd $PRGNAM-src-$VERSION
chown -R root:root .
find . \
\( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
-exec chmod 755 {} \; -o \
\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
-exec chmod 644 {} \;
# Make the game look in /usr/share/games/doom for wad files,
# like the already-existing zdoom, prboom, gzdoom builds.
sed -i 's,getenv("HOME"),"/usr/share/games/doom",' common/d_main.cpp
# Make the launcher look in /usr/games for the odamex binary rather
# than the current directory. User can override with the settings
# dialog, this just sets the default.
sed -i \
'/launchercfg_s.odamex_directory *= */s,wxGetCwd(),wxString::FromAscii("/usr/games"),' \
odalaunch/src/dlg_main.cpp
mkdir -p build
cd build
cmake \
-DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \
-DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \
-DCMAKE_INSTALL_PREFIX=/usr \
-DCMAKE_BUILD_TYPE=Release ..
make VERBOSE=1
cd ..
# cmake-based odamex lacks a 'make install' target, do it manually.
mkdir -p $PKG/usr/games
install -s -m0755 build/client/$PRGNAM $PKG/usr/games
install -s -m0755 build/server/odasrv $PKG/usr/games
install -s -m0755 build/odalaunch/odalaunch $PKG/usr/games
mkdir -p $PKG/usr/share/games/doom
install -m0644 $PRGNAM.wad $PKG/usr/share/games/doom
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION/tech
cp -a CHANGELOG LICENSE MAINTAINERS README TODO $PKG/usr/doc/$PRGNAM-$VERSION
cat odasrv.cfg > $PKG/usr/doc/$PRGNAM-$VERSION/odasrv.cfg.sample
install -m0644 doc/tech/* $PKG/usr/doc/$PRGNAM-$VERSION/tech
# Man page created for this slackbuild
mkdir -p $PKG/usr/man/man6
gzip -9c < $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz
# Desktop stuff
mkdir -p $PKG/usr/share/applications $PKG/usr/share/pixmaps
for exe in $PRGNAM odasrv odalaunch; do
sed -e '/^Encoding/d' -e 's,/usr/share/doom,/usr/share/games/doom,' \
< installer/arch/$exe.desktop \
> $PKG/usr/share/applications/$exe.desktop
cat media/icon_${exe}_512.png > $PKG/usr/share/pixmaps/$exe.png
done
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}