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6cf20702d0
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
315 lines
9.8 KiB
Groff
315 lines
9.8 KiB
Groff
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.\" ========================================================================
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.\"
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.IX Title "SMS_SDL 6"
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.TH SMS_SDL 6 "2021-10-25" "0.9.4a-r7.1" "SlackBuilds.org"
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.\" For nroff, turn off justification. Always turn off hyphenation; it makes
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.\" way too many mistakes in technical documents.
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.if n .ad l
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.nh
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.SH "NAME"
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sms_sdl \- Sega Master System and Game Gear emulator.
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.SH "SYNOPSIS"
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.IX Header "SYNOPSIS"
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\&\fBsms_sdl\fR [\fI\-\-options\fR] \fI<filename.<SMS|GG\fR>>
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.SH "DESCRIPTION"
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.IX Header "DESCRIPTION"
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\&\s-1SMS\s0 Plus/SDL is an emulator for the Sega Master System and Sega Game
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Gear video game consoles.
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.SH "OPTIONS"
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.IX Header "OPTIONS"
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\&\fINote:\fR The filename may appear anywhere on the command line.
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.IP "\fB\-\-fm\fR" 4
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.IX Item "--fm"
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Enable \s-1YM2413\s0 sound.
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.IP "\fB\-\-japan\fR" 4
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.IX Item "--japan"
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Set the machine type as \s-1DOMESTIC\s0 instead of \s-1OVERSEAS.\s0
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.IP "\fB\-\-usesram\fR" 4
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.IX Item "--usesram"
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Load/save \s-1SRAM\s0 contents before starting/exiting.
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.IP "\fB\-\-fskip\fR <n>" 4
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.IX Item "--fskip <n>"
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Specify the number of frames to skip.
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.IP "\fB\-\-fullspeed\fR" 4
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.IX Item "--fullspeed"
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Do not limit to 60 frames per second.
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.IP "\fB\-\-fullscreen\fR" 4
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.IX Item "--fullscreen"
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Start in fullscreen mode.
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.IP "\fB\-\-joystick\fR" 4
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.IX Item "--joystick"
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Use joystick.
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.IP "\fB\-\-nosound\fR" 4
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.IX Item "--nosound"
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Disable sound.
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.IP "\fB\-\-filter\fR <mode>" 4
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.IX Item "--filter <mode>"
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Scales the display to 200% size. Available modes:
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.RS 4
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.IP "2xsai" 4
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.IX Item "2xsai"
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.PD 0
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.IP "super2xsai" 4
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.IX Item "super2xsai"
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.IP "supereagle" 4
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.IX Item "supereagle"
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.IP "advmame2x" 4
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.IX Item "advmame2x"
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.IP "tv2x" 4
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.IX Item "tv2x"
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.IP "2x" 4
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.IX Item "2x"
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.IP "bilinear" 4
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.IX Item "bilinear"
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.IP "dotmatrix" 4
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.IX Item "dotmatrix"
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.RE
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.RS 4
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.PD
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.Sp
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Note that the \fB1\fR to \fB8\fR keys can be used to change the filter
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while the emulator is running, but \fIonly\fR if it was started
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with the \fB\-\-filter\fR option.
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.RE
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.SH "KEYBOARD"
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.IX Header "KEYBOARD"
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.IP "\fBF1\fR" 4
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.IX Item "F1"
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Save screenshot in \s-1BMP\s0 format (in \fB~/.sms_sdl\fR).
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.IP "\fBF2\fR" 4
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.IX Item "F2"
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Save state.
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.IP "\fBF3\fR" 4
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.IX Item "F3"
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Load state.
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.IP "\fBF4/F5\fR" 4
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.IX Item "F4/F5"
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Decrease/increase frame skip value.
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.IP "\fBF6/F7\fR" 4
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.IX Item "F6/F7"
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Decrease/increase state slot.
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.IP "\fB1..8\fR" 4
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.IX Item "1..8"
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Switch rendering filter. Only works if the emulator was started
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with the \fB\-\-filter\fR option.
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.IP "\fBC\fR" 4
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.IX Item "C"
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Controller button 1.
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.IP "\fBV\fR" 4
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.IX Item "V"
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Controller button 2.
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.IP "\fB\s-1ENTER\s0\fR" 4
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.IX Item "ENTER"
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Start (\s-1GG\s0) / pause (\s-1SMS\s0).
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.IP "\fB\s-1ARROWS\s0\fR" 4
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.IX Item "ARROWS"
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Directional pad.
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.IP "\fB\s-1TAB\s0\fR" 4
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.IX Item "TAB"
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Console hard reset.
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.PP
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The key bindings may not be remapped.
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.SH "FILES"
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.IX Header "FILES"
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\&\s-1ROM\s0 image files may be in raw dump format, or may have a header
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(details are system-specific). Also, \s-1ROM\s0 images may be zipped (not
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gzipped), in which case the first file in the zip file's directory
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that matches \fI*.sms\fR, \fI*.gg\fR, \fI*.rom\fR, \fI*.bin\fR (case-insensitive)
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will be used as the \s-1ROM\s0 image. Other files are ignored. If nothing
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in the zip file matches, the first file in the zip directory will
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be used.
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.PP
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\&\fBsms_sdl\fR looks at the filename to determine the type of \s-1ROM\s0 image
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in use. Any file whose name ends in \fI.gg\fR (case-insensitive match) is
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considered to be a Game Gear \s-1ROM.\s0 Any other file is treated as a Sega
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Master System \s-1ROM.\s0 In the case of a zipped image, this refers to the
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file inside the zip file; the zip file itself doesn't have any special
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naming requirements.
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.PP
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Screenshot filenames (\fBF1\fR key) are generated by replacing the filename
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extension with \fI\-NNN.bmp\fR, where \s-1NNN\s0 is a 3\-digit number (000 for the
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first screenshot, 001 for the second, etc). The numbering starts at 000
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every time the emulator is started, and existing files will be overwritten
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without confirmation.
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.PP
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State save filenames (\fBF2\fR key) are generated by replacing the filename
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extension with \fI.stN\fR, where N is the number of the save slot (one or
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more digits). Again, existing files are overwritten without confirmation.
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.PP
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Screenshots and savestates are stored in \fI~/.sms_sdl\fR.
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.SH "CONFIG FILE"
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.IX Header "CONFIG FILE"
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\&\fBsms_sdl\fR is launched by a shell script wrapper which reads the file
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\&\fI~/.sms_sdl/config\fR if it exists. Any of the options above may be
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placed in this file (one option per line, with or without the leading
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\&\fB\-\-\fR characters). These options will be passed as command-line
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arguments to the real \fBsms_sdl\fR binary every time it runs. Any
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arguments passed to the script will appear after the ones read from
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the config file.
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.PP
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If there's no \fI~/.sms_sdl/config\fR, a default one will be created,
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which enables \fB\-\-joystick\fR, \fB\-\-fm\fR, and \fB\-\-filter 2x\fR.
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.PP
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See \fB/usr/doc/sms_sdl\-VERSION/sample_config\fR for further information.
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.SH "PATCHES"
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.IX Header "PATCHES"
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This build of \fBsms_sdl\fR has been patched to add the following features and fixes:
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.IP "\-" 4
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The \fB\-\-fm\fR and \fB\-\-japan\fR options now work (patch by Ellington Santos).
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.IP "\-" 4
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\&\fBsms_sdl\fR can be built and will run on x86_64 systems (patch by B. Watson).
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.IP "\-" 4
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The emulator no longer segfaults when the \s-1ROM\s0 filename doesn't contain a dot (patch by B. Watson).
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.IP "\-" 4
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\&\s-1ROM\s0 filename can appear anywhere on the command line, before or after options (patch by B. Watson).
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.IP "\-" 4
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Wrapper script, supports config file and snapshots/savestates in ~/.sms_sdl (script by B. Watson).
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.SH "LIMITATIONS"
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.IX Header "LIMITATIONS"
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.IP "\-" 4
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There are no controls mapped for the player 2 controller. Only one
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joystick is supported, and the keyboard only has player 1 mappings.
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.IP "\-" 4
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The only supported resolutions are tiny, by modern desktop \s-1PC\s0
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standards. By default, \s-1SMS\s0 games run at 256x192 and \s-1GG\s0 games run at
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160x144. With \fB\-\-filter\fR, the window/screen size is doubled: 512x384
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and 320x288.
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.SH "AUTHORS"
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.IX Header "AUTHORS"
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The original \s-1SMS\s0 is (C) Charles Mac Donald in 1998, 1999, 2000.
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.PP
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\&\s-1SDL\s0 Version by Gregory Montoir (cyx@frenchkiss.net).
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.PP
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This man page by B. Watson, for the SlackBuilds.org project.
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