slackbuilds_ponce/games/ds-models
Erik Hanson 4248415dde Add REQUIRED field to .info files.
Signed-off-by: Erik Hanson <erik@slackbuilds.org>
2012-08-19 21:57:51 -05:00
..
ds-gzdoom games/ds-models: Added (3D model packs for gzdoom and skulltag) 2012-05-13 09:05:35 -04:00
ds-models.info Add REQUIRED field to .info files. 2012-08-19 21:57:51 -05:00
ds-models.SlackBuild games/ds-models: Added (3D model packs for gzdoom and skulltag) 2012-05-13 09:05:35 -04:00
ds-skulltag games/ds-models: Added (3D model packs for gzdoom and skulltag) 2012-05-13 09:05:35 -04:00
README games/ds-models: Added (3D model packs for gzdoom and skulltag) 2012-05-13 09:05:35 -04:00
slack-desc games/ds-models: Added (3D model packs for gzdoom and skulltag) 2012-05-13 09:05:35 -04:00
svn2targz.sh games/ds-models: Added (3D model packs for gzdoom and skulltag) 2012-05-13 09:05:35 -04:00

ds-models (3D model packs for gzdoom and skulltag)

ds-models allows playing Doom, Heretic, and Hexen with OpenGL and 3D
models, which gives it a much more modern look.

This model set is released by -=Dark-Assassin=- on the
SkullTag forum. For more information, see the forum thread at
http://www.skulltag.com/forum/viewtopic.php?f=13&t=24238

If you never plan to use models with skulltag, passing SKULLTAG=no to
the build script will omit the skulltag-specific models. The resulting
package with be approximately 30% smaller. There's also a GZDOOM=no
option, but it won't make the package smaller (skulltag still requires
the gzdoom models, so they'll still be included).

This includes scripts "dm-gzdoom" and "dm-skulltag" for starting gzdoom
or skulltag with the models preloaded.

To make gzdoom or skulltag always use the models, edit ~/.gzdoom/zdoom.ini
and/or ~/.skulltag/skulltag.ini and add the following lines under the
[Global.Autoload] marker:

# for both gzdoom and skulltag:
Path=/usr/share/games/doom/GZ-Models.pk3

# for skulltag only, also add:
Path=/usr/share/games/doom/ST-Models.pk3

Note that the models will only be displayed if gzdoom/skulltag is using
the OpenGL renderer (Options | Display Options in the in-game menu).