mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-14 21:56:41 +01:00
f06c9cfe6b
Signed-off-by: B. Watson <yalhcru@gmail.com>
215 lines
7.4 KiB
Bash
215 lines
7.4 KiB
Bash
#!/bin/sh
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# Slackware build script for adl
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# Written by B. Watson (yalhcru@gmail.com)
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/
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# for details.
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# 93 (1993) is the timestamp of the tarball. Most of the files
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# inside are stamped May 10 1991, and the copyright notice
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# says 1987.
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# In case anyone's wondering: compiled ADL files are NOT architecture
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# independent. 32-bit adlcomp produces files that won't run on a 64-bit
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# adlrun, and vice versa.
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# 20180122 bkw: It turns out that adl development continued up
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# through 2011, with a Windows and Linux binary release in 2003.
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# The ADL language and bytecode formats were changed for the 2003
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# binary release, and changed again afterwards. For maximum
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# compatibility, I'm now including 3 versions of adl in the package.
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# If the code in this script hurts your head, don't feel too bad,
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# mine's aching right now.
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# 20170621 bkw: add -j1 to the make commands. I got a mysterious
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# build failure that I couldn't duplicate, hopefully this fixes it.
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PRGNAM=adl
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VERSION=${VERSION:-20110628}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i586 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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CWD=$(pwd)
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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BITS=32
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if [ "$ARCH" = "i586" ]; then
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SLKCFLAGS="-O2 -march=i586 -mtune=i686"
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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BITS="64"
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else
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SLKCFLAGS="-O2"
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fi
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set -e
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $PRGNAM
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mkdir -p $PRGNAM
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cd $PRGNAM
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### First, the old 19930322 version, installed as adl93.
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YEAR=93
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tar xvf $CWD/$PRGNAM.tar.Z
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cd $PRGNAM
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chown -R root:root .
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find -L . \
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\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
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-o -perm 511 \) -exec chmod 755 {} \; -o \
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\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
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-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
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# Patch does this:
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# - fix various compile errors (mostly relating to lack of ANSI prototypes).
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# - remove 'extern char *malloc()' and such, include system headers instead.
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# - add support for OPTFLAGS (instead of hard-coded -O in CFLAGS).
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# - -DADL_NAME="/usr/games/adlrun93" (for adlcomp's emitted shebang lines).
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# - stop adlrun from opening game files read/write: it never writes to them,
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# and the open fails for e.g. non-root user trying to run /usr/games/aard.
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patch -p1 < $CWD/compilefixes$YEAR.diff
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# 'make install' doesn't create directories.
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mkdir -p $PKG/usr/games $PKG/usr/man/man6
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make -j1 all install BIN=$PKG/usr/games OPTFLAGS="$SLKCFLAGS"
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# the adltouch utility is broken, don't include in package.
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# adldebug also seems like it might be broken, but it might just be that
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# I'm using it wrong.
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rm -f $PKG/usr/games/adltouch
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# a couple of the samples are complete games, let's install them.
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cp -a samples/aard/aard samples/mpu/mpu $PKG/usr/games
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# we're going to install samples/ in /usr/doc, but not the compiled games.
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make -j1 -C samples clean
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# use reconstituted man pages instead of the preformatted ones in the
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# source. See fixman.sh.
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# Even though we're shipping 3 versions of adl, there's only one set
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# of man pages because nobody ever updated them.
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for page in $CWD/man/*.6; do
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gzip -9c < $page > $PKG/usr/man/man6/$( basename $page ).gz
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done
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DOCDIR=$PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM$YEAR
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mkdir -p $DOCDIR
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# rename this so no GUIs think it's a MS Word doc:
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cp -a man/adl.doc $DOCDIR/adl.doc.txt
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cp -a copyrigh readme samples $DOCDIR
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# rename everything
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for bin in adlcomp adlrun adldebug; do
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mv $PKG/usr/games/$bin $PKG/usr/games/$bin$YEAR
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ln -s $bin.6.gz $PKG/usr/man/man6/$bin$YEAR.6.gz
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done
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### Next, the 2003 binary-only release. No man pages, almost no docs,
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# and don't install compiled sample games. The "64-bit" binaries are
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# actually statified (static) 32-bit, which MUST NOT be stripped!
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# AFAICT, this is the most commonly used version in the ADL community,
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# so these get symlinked to the bare names (adlrun03 => adlrun).
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YEAR=03
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cd $TMP/$PRGNAM
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tar xvf $CWD/${PRGNAM}_linux${BITS}_1_0.tar.gz
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cd ADL_linux${BITS}_1_0
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chown -R root:root .
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# Bonus tutorial for hardcore SlackBuilders:
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# The shebang line is hard-coded in adlcomp, but sed works on binaries,
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# and we can use it to change the compiled-in string.
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# The rules for doing this:
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# 1. All occurrences of the text to replace will be changed, so make
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# sure either (a) it occurs only once, or else (b) you really do want
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# them all changed.
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# 2. Replacement must be shorter than the original text.
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# 3. Replacement must end with \x00. This is the famous NUL terminator
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# that C uses to terminate strings.
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# 4. Only replace as many original characters as the replacement length,
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# including the NUL terminator.
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# 5. The modified binary *must be* **exactly** the same size in bytes as
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# the original was. If not, you didn't follow rules 1-4 correctly!
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# 6. If you're dealing with non-ASCII character encoding (e.g. UTF-8 or
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# UCS-2), make *damn sure* you know what you're doing! It's possible
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# but not necessarily straightforward. ASCII is easier (one byte is
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# one character).
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# In the line below, the full original text was plain ASCII,
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# "/users/cunniff/bin/adlrun". We only replace "/users/cunniff/bin/a". The
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# \x00 terminates the string, replacing the "a", and the rest of the
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# original text ("dlrun\x00") is left as-is in the binary (C code will
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# ignore anything after the first \x00, so it just acts as padding).
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sed -i 's,/users/cunniff/bin/a,/usr/games/adlrun03\x00,' adlcomp
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# DO NOT strip these. The pseudo-64-bit binaries break if you do,
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# because they're actually 32-bit pseudo-static, created by statifier.
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# "file" shows them as "dynamically linked" but "ldd" says they're not,
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# and strip gets powerfully confused by this state of affairs.
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for bin in adlcomp adlrun adldebug; do
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install -m0755 -oroot -groot $bin $PKG/usr/games/$bin$YEAR
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ln -s $bin$YEAR $PKG/usr/games/$bin
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ln -s $bin.6.gz $PKG/usr/man/man6/$bin$YEAR.6.gz
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done
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DOCDIR=$PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM$YEAR
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mkdir -p $DOCDIR
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cp -a readme *.txt $DOCDIR
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# The samples come from CVS, circa 2003
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tar xvf $CWD/$PRGNAM$YEAR-samples.tar.gz
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chown -R root:root $PRGNAM$YEAR-samples
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cp -a $PRGNAM$YEAR-samples $DOCDIR/samples
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### Last, the 2011 development version, from CVS. We install the docs
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# but not the man pages or compiled sample games.
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YEAR=11
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cd $TMP/$PRGNAM
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tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
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cd $PRGNAM-$VERSION
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chown -R root:root .
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# Patch is similar to the one for adl93.
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patch -p1 < $CWD/compilefixes$YEAR.diff
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# Install the docs first, so we don't get the compiled samples/demos.
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DOCDIR=$PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM$YEAR
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mkdir -p $DOCDIR
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chmod 644 doc/*.*
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cp -a C* porting readme doc samples $DOCDIR
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make -j1 all BIN=$PKG/usr/games OPTFLAGS="$SLKCFLAGS"
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install -s -m0755 adlcomp/adlcomp $PKG/usr/games/adlcomp$YEAR
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install -s -m0755 adlrun/adlrun $PKG/usr/games/adlrun$YEAR
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install -s -m0755 misc/adldebug $PKG/usr/games/adldebug$YEAR
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for bin in adlcomp adlrun adldebug; do
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ln -s $bin.6.gz $PKG/usr/man/man6/$bin$YEAR.6.gz
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done
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### OK, now regular SBo stuff from here on out.
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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cat $CWD/README_versions.txt > $PKG/usr/doc/$PRGNAM-$VERSION/README_versions.txt
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
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