slackbuilds_ponce/games/zdoom
Heinz Wiesinger 63daf9f79a All: Support $PRINT_PACKAGE_NAME env var
Signed-off-by: Heinz Wiesinger <pprkut@slackbuilds.org>
2021-07-17 21:55:09 +02:00
..
doinst.sh
gitinfo.h
README
slack-desc
zdoom.desktop
zdoom.info
zdoom.png
zdoom.SlackBuild All: Support $PRINT_PACKAGE_NAME env var 2021-07-17 21:55:09 +02:00

zdoom (an enhanced port of the official DOOM source code)

ZDoom is a family of enhanced ports of the Doom engine to modern operating
systems. It runs on Windows, Linux, and OS X, and adds new features not
found in the games as originally published by id Software. It supports
Doom, Doom II, Heretic, Hexen, Strife, and more.

zdoom is only a game engine. To actually play the game, you'll need the
game data (IWAD file) from one or more of the supported games. These
include Doom, Ultimate Doom, Final Doom, FreeDoom, Heretic, Hexen,
and Strife. Place the .wad file(s) in /usr/share/games/doom.

If you don't own any of the supported games, you can install one or more
of these slackbuilds.org packages to get a playable game:

- freedoom
- doom_shareware_data
- heretic_shareware_data
- hexen_demo_data
- chexquest3

Optional compile time dependency: openal-soft, used for audio playback
(as an alternative to fmodapi, which is always built in). It will be
autodetected at build time. If you want to build zdoom without openal-soft,
set OPENAL=no in the script's environment. There have been reports that 
various mods work better with OpenAL, while others crash or misbehave; YMMV.

Optional runtime dependencies: fluid-soundfont, and/or TiMidity++ and 
eawpats (used for MIDI playback). MIDI playback is still possible when
none of these are present, just select 'OPL Synth Emulation' from the 
Options -> Sound Options -> MIDI Device menu within the game.