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Signed-off-by: Christoph Willing <chris.willing@linux.com> |
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opencollada.info | ||
opencollada.SlackBuild | ||
README | ||
slack-desc |
COLLADA(TM) defines an XML-based schema to make it easy to transport 3D assets between applications - enabling diverse 3D authoring and content processing tools to be combined into a production pipeline. The intermediate language provides comprehensive encoding of visual scenes including: geometry, shaders and effects, physics, animation, kinematics, and even multiple version representations of the same asset.COLLADA FX enables leading 3D authoring tools to work effectively together to create shader and effects applications and assets to be authored and packaged using OpenGL(r) Language, Cg, CgFX, and DirectX(r). OpenCOLLADA provides COLLADAMax and COLLADAMaya, a new implementation of a 3ds Max or Maya plug-ins to export scene or parts of it to a COLLADA file, released under an MIT-license. In contrast to other existing COLLADA exporters, these new plug-ins do not store the COLLADA document in an intermediate data model but writes it directly to file. This leads to a dramatic reduction of memory consumption and to much better performance. This version of OpenCOLLADA uses source code version suitable for building the latest versions of Blender (2.74 & 2.75a).