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Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
13 lines
697 B
Text
13 lines
697 B
Text
Qhull computes the convex hull, Delaunay triangulation, Voronoi
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diagram, halfspace intersection about a point, furthest-site Delaunay
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triangulation, and furthest-site Voronoi diagram. The source code runs
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in 2-d, 3-d, 4-d, and higher dimensions. It implements the Quickhull
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algorithm for computing the convex hull. Qhull handles roundoff errors
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from floating point arithmetic. It computes volumes, surface areas,
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and approximations to the convex hull.
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Qhull does not support constrained Delaunay triangulations, triangulation of
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non-convex surfaces, mesh generation of non-convex objects, or medium-sized
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inputs in 9-D and higher.
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qhull is an optional dependency for the octave package.
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