slackbuilds_ponce/games/sameboy/README
Steven Voges cadf181e59
games/sameboy: Added (emulator).
Signed-off-by: Andrew Clemons <andrew.clemons@gmail.com>

Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
2023-09-02 18:02:27 +07:00

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SameBoy is an open source Game Boy (DMG) and Game Boy Color (CGB)
emulator, written in portable C. It has a native Cocoa frontend for
macOS, an SDL frontend for other operating systems, and a libretro
core. It also includes a text-based debugger with an expression
evaluator.
Features
Features common to both Cocoa and SDL versions:
* Supports Game Boy (DMG) and Game Boy Color (CGB) emulation
* Lets you choose the model you want to emulate regardless of ROM
* High quality 96KHz audio
* Battery save support
* Save states
* Includes open source DMG and CGB boot ROMs:
* Complete support for (and documentation of) all game-specific
palettes in the CGB boot ROM, for accurate emulation of Game
Boy games on a Game Boy Color
* Supports manual palette selection with key combinations, with
4 additional new palettes (A + B + direction)
* Supports palette selection in a CGB game, forcing it to run in
'paletted' DMG mode, if ROM allows doing so.
* Support for games with a non-Nintendo logo in the header
* No long animation in the DMG boot
* Advanced text-based debugger with an expression evaluator,
disassembler, conditional breakpoints, conditional watchpoints,
backtracing and other features
* Extremely high accuracy
* Emulates PCM_12 and PCM_34 registers
* T-cycle accurate emulation of LCD timing effects, supporting the
Demotronic trick, Prehistorik Man, GBVideoPlayer and other tech
demos
* Real time clock emulation
* Retina/High DPI display support, allowing a wider range of scaling
factors without artifacts
* Optional frame blending (Requires OpenGL 3.2 or later)
* Several scaling algorithms (Including exclusive algorithms like
OmniScale and Anti-aliased Scale2x; Requires OpenGL 3.2 or later
or Metal)