mirror of
https://github.com/Ponce/slackbuilds
synced 2024-12-01 01:00:03 +01:00
4184766a78
Signed-off-by: B. Watson <yalhcru@gmail.com>
21 lines
1.2 KiB
Text
21 lines
1.2 KiB
Text
COLLADA(TM) defines an XML-based schema to make it easy to transport
|
|
3D assets between applications - enabling diverse 3D authoring
|
|
and content processing tools to be combined into a production
|
|
pipeline. The intermediate language provides comprehensive encoding
|
|
of visual scenes including: geometry, shaders and effects, physics,
|
|
animation, kinematics, and even multiple version representations of
|
|
the same asset.COLLADA FX enables leading 3D authoring tools to work
|
|
effectively together to create shader and effects applications and
|
|
assets to be authored and packaged using OpenGL(r) Language, Cg, CgFX,
|
|
and DirectX(r).
|
|
|
|
OpenCOLLADA provides COLLADAMax and COLLADAMaya, a new implementation
|
|
of a 3ds Max or Maya plug-ins to export scene or parts of it to a
|
|
COLLADA file, released under an MIT-license. In contrast to other
|
|
existing COLLADA exporters, these new plug-ins do not store the
|
|
COLLADA document in an intermediate data model but writes it directly
|
|
to file. This leads to a dramatic reduction of memory consumption and
|
|
to much better performance.
|
|
|
|
This version of OpenCOLLADA uses source code version suitable for
|
|
building the latest versions of Blender (2.74 & 2.75a).
|