slackbuilds_ponce/games/jfsw/jfsw.SlackBuild
David Spencer cd466c87ec
games/jfsw: Fix build with gcc-5.3.
Signed-off-by: David Spencer <baildon.research@googlemail.com>
2016-06-08 08:33:37 +07:00

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#!/bin/sh
# Slackware build script for jfsw
# Written by B. Watson (yalhcru@gmail.com)
# Updated for Slackware 14.2 with the help of orbea <ovariegata@yahoo.com>
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
PRGNAM=jfsw
VERSION=${VERSION:-20160220_54912c4}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i486 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
fi
CWD=$(pwd)
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
if [ "$ARCH" = "i486" ]; then
SLKCFLAGS="-O2 -march=i486 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "x86_64" ]; then
SLKCFLAGS="-O2 -fPIC"
LIBDIRSUFFIX="64"
else
SLKCFLAGS="-O2"
LIBDIRSUFFIX=""
fi
set -e
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
for SRCNAM in \
jfsw-54912c4964a5d68d4fd68dba1d3affcfe2062766 \
jfaudiolib-ea5613edadcf691a4867a750546f33ef84885fbf \
jfbuild-b129b7ee9ce468022610dc8194786c0bac1f66ef \
jfmact-f915216973de73c42c326fdd3b1734ac12316427 \
; do
PNAM=$(echo $SRCNAM | sed -e 's/-.*//')
rm -rf $SRCNAM $PNAM
tar xvf $CWD/$SRCNAM.tar.gz
mv $SRCNAM $PNAM
done
cd $PRGNAM
mv \
$TMP/jfaudiolib \
$TMP/jfbuild \
$TMP/jfmact \
.
chown -R root:root .
find -L . \
\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
-o -perm 511 \) -exec chmod 755 {} \; -o \
\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
patch -p1 < $CWD/jfsw-use-me.patch
make \
RELEASE=1 \
PREFIX=/usr/share/games/$PRGNAM \
CFLAGS="$SLKCFLAGS" \
CXXFLAGS="$SLKCFLAGS"
# no 'make install' target
BIN_NAME=sw
mkdir -p $PKG/usr/games
install -s -m0755 -oroot -groot $BIN_NAME $PKG/usr/games
cd $PKG/usr/games
ln -s $BIN_NAME $PRGNAM
cd -
# Data directory included in package, even though we don't include data file.
# Why? Because the user might be grabbing sw.grp from a retail CD-ROM, and
# if this dir doesn't exist, he might get confused...
mkdir -p $PKG/usr/share/games/$PRGNAM
# Icon taken from the highres pack, highres/screen/menu/2870.png
mkdir -p $PKG/usr/share/pixmaps
cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png
mkdir -p $PKG/usr/share/applications
cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
cp -a \
GNU.TXT readme.txt releasenotes.html \
$PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
cat $CWD/README > $PKG/usr/doc/$PRGNAM-$VERSION/README_SBo.txt
mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}